Class Tuning Incoming - October 27

Linxy

The following class adjustments will arrive with scheduled weekly maintenance (October 27 in this region).

CLASS CHANGES

  • DRUID

    • Feral
      • All damage done increased by 5%. Does not affect PvP combat.
    • Restoration
      • Developer’s note: These changes are intended to help Restoration Druid deal with burst damage in dungeons, as they are behind other healers. They are performing well in raid settings, so we are targeting talents and abilities that are favored when healing a 5-person group.
      • Verdancy healing increased by 60%. Does not affect PvP combat.
      • Regrowth healing increased by 10%. Does not affect PvP combat.
      • Improved Swiftmend increases Swiftmend healing by 40% (was 30%). Does not affect PvP combat.
  • HUNTER

    • Marksmanship
      • Developers’ notes: These changes are intended to boost the area damage effectiveness of Marksmanship Hunters.
      • Trick Shots now increases the ricochet damage of Aimed Shot and Rapid Fire by 85% (was 75%).
      • Explosive Shot damage increased by 10%.
      • Volley damage increased by 10%.
  • MAGE

    • Fire
      • All damage done increased by 5%. Does not affect PvP combat.
  • ROGUE

    • Subtlety
      • Developers’ notes: The buff Subtlety received as compensation alongside changes in the 12.1.5 patch overshot expectations, so we’re rolling back a significant portion of that buff. In addition, the patch changes benefitted Trickster more than Deathstalker, so Trickster is receiving an additional smaller nerf.
      • All ability damage reduced by 8%.
      • Trickster: Fazed now increases damage by 5% (was 7%).
  • WARLOCK

PLAYER VERSUS PLAYER

  • DEATH KNIGHT

    • Unholy
      • Developers’ notes: The last adjustments to San’layn did increase its viability, but the impact of Vampiric Strike has been higher than we would like.
      • San’layn: Vampiric Strike damage reduced by 20% in PvP combat.
  • DEMON HUNTER

  • EVOKER

    • Preservation
  • HUNTER

    • Marksmanship
      • Kill Shot damage increased by 40% in PvP combat.
      • Deathblow’s chance to be activated by Aimed Shot increased to 25% in PvP combat.
      • Dark Ranger: Black Arrow damage increased by 40% in PvP combat.
  • MAGE

    • Fire
      • Developers’ notes: Fire Mage has continued to overperform, so we’re decreasing its overall damage to bring it in line with expectations.
      • All damage reduced by 5% in PvP combat.
    • Frost
      • Developers’ notes: Frostfire has not been a competitive option for Frost Mages this season, so we’re increasing a few of its burst damage aspects to differentiate its damage profile from Spellslinger.
      • Frostfire: Isothermic Core’s Meteor damage increased by 20% in PvP combat.
      • Frostfire: Duality’s Pyroblast damage increased by 20% in PvP combat.
  • MONK

    • Mistweaver
      • Developers’ notes: Conduit of the Celestials has not been a competitive option for Mistweavers this season, so we’re increasing its consistent and burst healing.
      • Conduit of the Celestials: Celestial Conduit healing increased by 35% in PvP combat.
      • Conduit of the Celestials: Strength of the Black Ox absorb increased by 25% in PvP combat.
  • PALADIN

    • Holy
      • Developers’ notes: Holy Paladin’s throughput has been underperforming and we’re decreasing the mana cost of Holy Light to promote casted healing.
      • All healing increased by 5% in PvP combat.
      • Divine Favor now reduces the mana cost of Holy Light by 50% in PvP combat (was 30%).
  • PRIEST

  • ROGUE

  • SHAMAN