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Catch-Up Mechanics & The Economy in WoW: Forever - But Why Tho? Interview
Source: Wowhead

But Why Tho? interviewed Mike Nuthals and Tim Jones on WoW: Forever and discussed the possibility of catch-up mechanics and the Economy.
We've summarized the key points from the interview below.
Building on Classic
- The team played a lot of classic WoW. They did the dungeons and raids, and looked at the complexity and fight duration.
- They wanted additions in Forever to feel authentic and cohesive.
Raids and Dungeons
- They often brainstorm how to make each boss super unique and different.
- Initial ideas of bosses felt a little more like Retail bosses, where characters were moving a lot or the bosses had a lot of moving parts.
- They have an awesome QA group that playtests their encounters.
- There's a lot of creativity to explore quirky mechanics and let players explore class buttons.
Future Content
- New Patches could contain a new PvP season, reputation, crafting recipes, profession updates, zones, quests, mysteries, secrets, dungeons, and more.
- Players should expect more content for all players at all levels.
Catch Up
- They're trying to avoid doing catch-up mechanics, as when you do that, you can diminish the accomplishments of the person who did that.
- There's no increase to the level cap, and there are only so many raids, so they hope that you can find a group that matches what you're looking for.
- It's okay to play at your own pace.
Economy
- They are paying more attention than ever to the economy to maintain its integrity.
- They have talented people who do economy reports that report to them weekly.
- They can't guarantee they've caught everything, but they can fix it quickly once they know about any issues.
- If Tim needs to come in on a weekend and fix a gold farm, then he'll do it.





