
World of Warcraft: Forever is Now Live
World of Warcraft: Forever is now live in all regions, but players who get through queues are finding every Gameplay Ruleset showing as unavailable.
Editor-picked WoW: Forever news — launch dates, beta builds, class changes and dev interviews.

World of Warcraft: Forever is now live in all regions, but players who get through queues are finding every Gameplay Ruleset showing as unavailable.

Blizzard's latest WoW: Forever development notes add UI and accessibility changes, including swing timer visibility, Elite nameplate fixes, and a PvP scoreboard update.

WoW: Forever's global launch is set for 3 PM PST on November 4, after a long maintenance window, with login times listed for time zones from EST to AEDT.

Gamepad support in WoW: Forever is officially in beta, covering XInput controllers, a reworked HUD, and 84 spell slots across three action bar sets.

Tier pieces in WoW: Forever will be earned through a multi-step quest chain that starts with a Tier Token from raid bosses and requires group content along the way.

Blizzard's overview of WoW: Forever covers Experience Presets, the Legacy System, the Skyborne race, new race-class pairings, nine new dungeons, and a level cap of 60.

Blizzard's WoW: Forever pre-launch notes overhaul class tuning, raising damage across most classes and reworking talents, races and gamepad support ahead of the November 4 launch.

Hunters receive a broad Forever hotfix buff on live servers, with Serpent Sting, Arcane Shot, Sniper Shot and Trueshot Aura all rising and partly reversing last week's nerfs.

A new Poised passive for Druids (level 32) and Rogues (level 18) reduces Energy ability costs out of combat at max energy, datamined on live Forever servers.

Blizzard is scheduling a long maintenance of about five hours before WoW: Forever launches November 4th at 3 pm PST, and the window could stretch longer.

Blizzard has fixed the Applejack Still quest exploit, which let Forever beta players farm 170 XP per turn-in at Level 21, before the game launches.

Druids and Paladins get massive talent tree overhauls, and Hunters, Mages, Priests, Warlocks and Warriors receive tuning changes, all live on Forever servers before its November 4 launch.

WoW: Forever's Global launch on November 4th brings new zones, the Skyborne race, nine new dungeons, three December 9 raids, rulesets, and the Legacy System.

WoW: Forever's launch layering will stop auto-phasing players when they join a group, and forced layer refreshes will happen far less often, per engineer Frank Williams on the podcast.

Blizzard's WoW: Forever primer covers returning to Azeroth on November 4th, with new zones, nine dungeons, Skyborne race, Legacy System, Rulesets and setup steps.

Blizzard says it is working on the most noticeable layering problems from the Forever beta, including large world PvP fights splitting players across layers and players vanishing at zone borders.

Kris Zierhut tells IGN that WoW: Forever is targeting a patch cadence of about every 4 months (17 weeks), with smaller content unlocking in between as SoD's 8-10 week patches felt too fast.

Blizzard's Kris Zierhut and Tim Jones tell IGN that WoW: Forever will ship updates about every four months, with dual spec at launch and a possible third spec later.

Hunters were nerfed on live Forever servers, with Aspect of the Hawk and raid buff Trueshot Aura both cut back, and the low-level Elixir of Wisdom potion was weakened too.

Blizzard says today's WoW: Forever name reservations wrongly blocked some names, including any containing "c-o-n", and a fix arrives with the next realm restarts.