
Tier Pieces Require Quest Chain That Requires Group Content in WoW: Forever
Tier pieces in WoW: Forever will be earned through a multi-step quest chain that starts with a Tier Token from raid bosses and requires group content along the way.
Latest PvE news from WoW: Forever.

Tier pieces in WoW: Forever will be earned through a multi-step quest chain that starts with a Tier Token from raid bosses and requires group content along the way.

Blizzard's WoW: Forever pre-launch notes overhaul class tuning, raising damage across most classes and reworking talents, races and gamepad support ahead of the November 4 launch.

Hunters receive a broad Forever hotfix buff on live servers, with Serpent Sting, Arcane Shot, Sniper Shot and Trueshot Aura all rising and partly reversing last week's nerfs.

A new Poised passive for Druids (level 32) and Rogues (level 18) reduces Energy ability costs out of combat at max energy, datamined on live Forever servers.

Druids and Paladins get massive talent tree overhauls, and Hunters, Mages, Priests, Warlocks and Warriors receive tuning changes, all live on Forever servers before its November 4 launch.

Hunters were nerfed on live Forever servers, with Aspect of the Hawk and raid buff Trueshot Aura both cut back, and the low-level Elixir of Wisdom potion was weakened too.

Blizzard's Forever tuning follow-up cuts Blood Fury's cooldown to 2 minutes for Orcs and Touch of the Grave's internal cooldown to 15 seconds for Undead, and clarifies Skyborne's Charged and Attuned persist through death.

Blizzard announces a final racial ability tuning pass before WoW: Forever launches, removing Dwarf's Earth Fury and Orc's Savage, re-adding Command, and adjusting Tauren Plainsrunning and Skyborne Read Leyline.

Final hours of the WoW: Forever beta brought world bosses like Azuregos and Lord Kazzak, legendaries including Thunderfury, and a Scourge plague re-released from the 2008 contaminated boxes.

Lead Encounter Designer Michael Nuthals previews Forever's first raid tier on a Blizzard podcast, covering difficulty goals and fights in Barrow Deeps and Hyjal Summit.

Molten Core will get new mechanics in WoW: Forever, Senior Game Designer Josh Greenfield confirms on the WoW: Forever Podcast, so it won't feel like a step back after the new Hyjal raids.

Protection Paladins took a significant hit in the Forever beta: Consecration's spell power coefficient was halved and Shield Specialization mana was cut from 6% to 4%, though Salvation no longer competes with other blessings.

Barrow Deeps, Hyjal Summit and Onyxia's Lair unlock for level 60 players in WoW: Forever on December 9, and Onyxia's Lair requires a long faction-specific attunement for the Drakefire Amulet.

Blizzard reveals nine new five-player dungeons for World of Warcraft: Forever, spanning levels 13 to 60 from Ironforge's Hall of Thanes to Un'Goro's Shaper's Terrace.

Hunter pet abilities Dismember and Sonic Blast are nerfed in the latest Forever build, with shorter durations, longer cooldowns and reduced healing-reduction and cast-slow values.

Racials across WoW: Forever's latest build get a wave of tuning, with Gnome racials adjusted again and Plainsrunning buffed, while Orc's Axe Specialization is reworked away from weapon bonuses.

Many class buffs are going raid-wide in the latest Forever build, including Battle Shout, Trueshot Aura, Leader of the Pack and several Shaman totems, alongside wider class and spec tuning.

Blizzard's Forever beta build notes overhaul racial abilities, cutting Tauren War Stomp and Cultivation cooldowns and raising Troll Regeneration to 20%, alongside wide class changes.

Blizzard's final WoW: Forever class deep dive covers Paladin changes across Holy, Protection and Retribution, including new Light's Vigil, Swift Judgement and Twist of Light talents.

Blizzard's new video previews three of the nine launch dungeons in WoW: Forever: Hall of Thanes, Ruins of Lordaeron and Excavation Site: Wetlands.