
WoW: Forever Official Development Notes and Class Tuning
Blizzard's WoW: Forever pre-launch notes overhaul class tuning, raising damage across most classes and reworking talents, races and gamepad support ahead of the November 4 launch.
Every WoW: Forever story, newest first.

Blizzard's WoW: Forever pre-launch notes overhaul class tuning, raising damage across most classes and reworking talents, races and gamepad support ahead of the November 4 launch.

Hunters receive a broad Forever hotfix buff on live servers, with Serpent Sting, Arcane Shot, Sniper Shot and Trueshot Aura all rising and partly reversing last week's nerfs.

Bill Bailey's third Planet Azeroth episode covers the critters of the Plaguelands and Winterspring, with Forever launching about 48 hours after release.

A new Poised passive for Druids (level 32) and Rogues (level 18) reduces Energy ability costs out of combat at max energy, datamined on live Forever servers.

Xbox UK retracted a social media post that listed WoW: Forever for Xbox in November, then confirmed the game won't come to Xbox and will be available only through Battle.net on PC and Mac.

Blizzard is scheduling a long maintenance of about five hours before WoW: Forever launches November 4th at 3 pm PST, and the window could stretch longer.

Bill Bailey guides viewers through the second Planet Azeroth episode, covering Azeroth's raptors, tigers, and pirates.

The sixth WoW Forever podcast episode shows a cryptic Darnassian-style phrase, and fans think it hints at a secret weapon linked to Quel'Serrar and Onyxia.

Blizzard has fixed the Applejack Still quest exploit, which let Forever beta players farm 170 XP per turn-in at Level 21, before the game launches.

Druids and Paladins get massive talent tree overhauls, and Hunters, Mages, Priests, Warlocks and Warriors receive tuning changes, all live on Forever servers before its November 4 launch.

Blizzard's WoW: Forever beta stats show 8,862,354 characters created and 9,959,014 PvP kills, with The Hall of Thanes named the deadliest dungeon ahead of launch on November 4th.

Blizzard's weekly recap headlines WoW: Forever's worldwide launch on November 4 at 3:00 p.m. PST, alongside the Talebound demo, November's Trading Post and new housing decor packs.

Blizzard's Ana Resendez and Aggrend explain how shared Oceanic and North American Forever servers could make day and night jump whenever a group forms, and ask Australian players for feedback.

WoW: Forever's Global launch on November 4th brings new zones, the Skyborne race, nine new dungeons, three December 9 raids, rulesets, and the Legacy System.

WoW: Forever's launch layering will stop auto-phasing players when they join a group, and forced layer refreshes will happen far less often, per engineer Frank Williams on the podcast.

Blizzard's WoW: Forever primer covers returning to Azeroth on November 4th, with new zones, nine dungeons, Skyborne race, Legacy System, Rulesets and setup steps.

Blizzard says it is working on the most noticeable layering problems from the Forever beta, including large world PvP fights splitting players across layers and players vanishing at zone borders.

Episode 6 of the WoW: Forever podcast is out, with engineers Ana Resendez and Frank Williams and guest Shobek discussing tech and community building.

Kris Zierhut tells IGN that WoW: Forever is targeting a patch cadence of about every 4 months (17 weeks), with smaller content unlocking in between as SoD's 8-10 week patches felt too fast.

Blizzard's Kris Zierhut and Tim Jones tell IGN that WoW: Forever will ship updates about every four months, with dual spec at launch and a possible third spec later.