World of Warcraft: Midnight Hotfixes - October 6

Linxy

September 24, 2026

Delves

  • In the Shadow Enclave delve variant “Infiltrate and Ameliorate”, Oddball “Ingredient” now teleport to one of several points in the play space if dropped into the pit.

Player versus Player

  • Developers’ notes: We’ve added a few more adjustments to our prior changes to movement speed reduction effects.
  • Hunter
  • Mage
    • Arcane
      • Chrono Shift (PvP Talent) now reduces movement speed by 30% in PvP combat (was 50%).
  • Paladin
Linxy

September 29, 2026

Dungeons and Raids

  • The Venomous Abyss
    • Ula’tek
      • Fixed an issue with Ula’tek’s Mother’s Wrath where it can be cast at a target that isn’t the current target if a non-target has higher threat but hasn’t passed the threat threshold to force a target change.

Events

  • Brewfest
    • Items that drop from Coren Direbrew should now have the required level set to the player who receives the item. They could still trade it but players at lower levels will have to reach the required level to equip it.
Linxy

October 1, 2026

Classes

  • Druid
    • Feral
      • Fixed an issue that could cause Rampant Ferocity to trigger incorrectly against a single target.
  • Hunter
    • Survival
      • Wildfire Bomb’s periodic damage increased by 20%.
        • Developers’ notes: The tuning hotfix from the week of September 22 did not properly increase the periodic damage of an untalented variant of Wildfire Bomb. This hotfix corrects that issue.

Dungeons and Raids

  • The Venomous Abyss
    • Ula’tek
      • Fixed an issue where the Venomous Heart would sometimes melee a player.
Linxy

October 6, 2026

Classes

  • Death Knight
    • Unholy
      • Developers’ notes: A recent bug fix resulted in Blightfall dealing significantly more damage than we expected. Alongside this tuning change, we’re also making sure the damage is represented accurately when an Augmentation Evoker is present in the group.
      • Blightfall now deals 100% of the remaining plague damage (was 200%).
      • Resolved an issue causing Augmentation Evoker Reattribution damage from plague erupt effects to be attributed to the Death Knight.
  • Demon Hunter
    • Devourer
      • Developers’ notes: Many of Devourer’s single target damage sources are receiving buffs that will match their output more closely with our expectations.
      • Consume/Devour damage increased by 8%. Does not affect PvP combat.
      • Reap/Cull damage increased by 8%. Does not affect PvP combat.
      • Eradicate primary target damage increased by 8%. Does not affect PvP combat.
      • Collapsing Star primary target damage increased by 8%. Does not affect PvP combat.
      • The Hunt initial damage increased by 10%. Does not affect PvP combat.
      • Voidblade damage increased by 10%. Does not affect PvP combat.
  • Monk
    • Brewmaster
      • Developers’ notes: We’re finding Brewmasters’ death rates in dungeons is higher than we’d like, so we’re adjusting some rotational sources of damage reduction to help improve baseline durability.
      • Quick Sip now purifies 8% of current Stagger amount each time you gain 3 seconds of Stagger duration (was 5%).
      • Pretense of Instability grants 10% dodge for 8 seconds after drinking a Brew (was 5 seconds).
    • Mistweaver
      • Developers’ notes: We’re making a few raid focused adjustments to Mistweaver with the aim of increasing their overall performance in that content.
      • Invigorating Mists healing increased by 15%.
      • Enveloping Mist healing increased by 15%. Does not apply in PvP combat.
  • Rogue
    • Subtlety
      • Trickster
        • Developers’ notes: We’re buffing Trickster for Subtlety to reduce the performance gap between it and Deathstalker. We want Trickster to be a more viable alternative for players who prefer its gameplay and thematic identity.
        • Fazed now causes enemies to take 7% more damage (was 5%). Does not affect PvP combat.
        • Unseen Blade damage increased by 15%. Does not affect PvP combat.
        • Coup de Grace damage increased by 10%. Does not affect PvP combat.
  • Shaman
    • Enhancement
      • Developers’ notes: We’re aiming to increase Enhancement Shaman’s throughput all around as they have been underperforming this season, while additionally increasing Lava Lash’s contribution to its overall breakdown.
      • All ability and auto-attack damage increased by 4%. Does not affect PvP combat.
      • Lava Lash damage increased by 35%. Does not affect PvP combat.

Dungeons and Raids

  • The Venomous Abyss
    • Ula’tek
      • General
        • Spectral Coils damage reduced by 20% on Heroic and Mythic difficulties.
        • Toxic Burn damage reduced by 30% on Mythic difficulty.
        • The number of waves that emit from a tail during Caustic Waves reduced to 3 on Mythic difficulty (was 7).
      • Stage 2
        • Warden’s Protection damage reduced by 80%.
        • Reduced the number of ground targets during Virulent Spit.
        • Grasping Fangs periodic damage reduced by 30% on Heroic and Mythic difficulties.
        • Blight Vein duration reduced to 4 seconds on Heroic and Mythic difficulties (was 6 seconds).
      • Stage 3
        • Blightscale Shrieker health reduced by 20% on Heroic and Mythic difficulties.
        • Blightscale Clutch health reduced by 20% on Heroic and Mythic difficulties.
        • Slithering Clutch health reduced by 20% on Mythic difficulties.
        • Circling Prey raid damage reduced by 30% on Heroic and Mythic difficulties.
        • Adjusted the Drain Rate of Serpent’s Bite so you no longer need more than 3 people to soak regardless of raid size.

Player versus Player

  • Developers’ notes: With this pass, we’re buffing several underperforming PvP Talents to increase your breadth of options as you play.
  • Tank Specializations
  • Death Knight
    • Dark Simulacrum (PvP Talent) cooldown reduced to 15 seconds (was 20 seconds).
    • Blood
      • Death Chain (PvP Talent) now affects 4 targets (was 3).
      • Death Chain (PvP Talent) initial damage increased by 500%.
      • Price of Progress (PvP Talent) now causes the Death Knight to be unable to be slowed under 100% of normal speed (was 90%).
      • Price of Progress (PvP Talent) now sacrifices 1% health every 1.5 seconds (was 1 second).
    • Frost
      • Death’s Cold Embrace (PvP Talent) now increases the damage of Remorseless Winter by 450% (was 400%).
  • Demon Hunter
    • Cover of Darkness now increases Darkness duration by 4 seconds (was 2 seconds).
    • Havoc
      • Illidan’s Grasp damage increased by 50%.
    • Vengeance
      • Illidan’s Grasp damage increased by 50%.
  • Druid
  • Evoker
    • Dreamwalker’s Embrace damage i0ncreased by 140%.
    • Augmentation
      • All spell and ability damage increased by 8% in PvP combat.
      • Seismic Slam stuns enemies for 5 seconds (was 4 seconds).
  • Hunter
    • Hunting Pack (PvP Talent) radius increased to 40 yards (was 30 yards).
    • Beast Mastery
      • Dire Beast: Hawk (PvP Talent) damage increased by 500% and now deals Nature damage (was Physical).
  • Mage
  • Monk
  • Paladin
    • Spellbreaker damage increased by 50%.
    • Retribution
  • Priest
  • Rogue
    • Thick as Thieves duration increased to 10 seconds (was 6 seconds).
    • Death from Above now increases damage by 30% (was 15%).
    • Outlaw
      • All damage increased by 5% in PvP combat.
  • Shaman
    • Electrocute damage increased by 100% and is now a rolling periodic.
    • Restoration
      • Developers’ notes: We’re increasing the effectiveness of Earth Shield as its importance has felt lackluster and we would like its placement and management to influence gameplay to a higher degree for both Restoration Shamans and their opposition.
      • Call of Al’Akir now increases the cooldown of Nature’s Swiftness by 20 seconds (was 30 seconds).
      • Earth Shield healing increased by 15% in PvP combat.
      • Earthen Harmony now causes Earth Shield to reduce damage taken by 8% in PvP combat (was 5%).
      • Earthen Harmony now increases Earth Shield healing received by 200% based on its target’s missing health (was 150%).
  • Warlock
  • Warrior