WoW Forever Beta Development Notes – Updated November 2
Today, we updated the WoW Forever Beta with a new build that includes the following.
CHANGE LOG
Bug Fixes
- Improved rain visibility.
- Removed the ‘Ray Traced Shadows’ option. This setting will be re-added to the game in a future update, after the functionality is fixed.
- Fixed an issue where the Night Watchman’s Torch was causing some unintended lag in certain situations and could not be cancelled.
- The visual size of weapons when held in hand and sheathed on the back has been adjusted across all races to be more consistent.
Changes and Updates
- Players can now level up to a maximum of level 30.
- New Dungeon - Excavation Site: Wetlands (26-31).
- Players now have access to Razorfen Downs (25+) and Uldaman (30+), in addition to the following, already available, dungeons:
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- Ragefire Chasm
- Hall of Thanes
- Ruins of Lordaeron
- Wailing Caverns
- The Deadmines
- Shadowfang Keep
- The Stockade
- Blackfathom Deeps
- Gnomeregan
- Razorfen Kraul
- Scarlet Monastery
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- There are now barbershops in Darnassus and Thunder Bluff, all barbershops now have barbers working at them, and city guards will give directions to barbershops.
- Camping
- The Boosted Rest debuff caused by this camp feature now has a different icon intended to make the effect clearer, and the tooltip has been rewritten to be clearer.
- Wording on camping features has been adjusted to use the term “mutually exclusive” instead of just “exclusive” to reduce some confusion around functionality.
- Campfires no longer deal damage to players below level 5, and they deal reduced damage to players with less than 90% health.
- Items
- Savory Whimsyfin Delight now uses an orc equivalent of the Ninja and Pirate outfits from the Savory Deviate Delight.
- Developers’ notes: The prior transformations were placeholder, but we may reintroduce similar ones in the future!
- When selling to a vendor a BoE item which has an appearance you have not collected, the item will now become soulbound (was Bound to Account).
- Savory Whimsyfin Delight now uses an orc equivalent of the Ninja and Pirate outfits from the Savory Deviate Delight.
Classes
Druid
- Bear Form and Dire Bear Form now generate 75% increased Rage when landing a Critical Strike.
- Fixed a bug causing Swipe to not scale with Attack Power. It will now correctly gain 3% of the Druid’s attack power.
- Developers’ notes: The tooltip will not update correctly until a future update.
- Tiger’s Fury has been removed.
- All Shapeshift Forms are now IMMUNE to Disarm effects.
- Developers’ notes: This is a gameplay adjustment to match how it felt in original WoW. If a Druid gets disarmed before entering a form, their form will not remove the Disarm effect, and they will also deal reduced damage for the duration of the disarm effect, so disarming a Druid before they shift will result in them dealing reduced damage.
- Faerie Fire no longer resets your swing timer when used.
Feral
- Primal Bite: Threat generated by this ability has been roughly doubled.
- The King of the Jungle talent has been removed.
- Tiger’s Fury has been removed.
- Connected to Shredding Attacks in the 4th row is a new talent - Shifting Power.
- Cat Form Only. 16 second cooldown. Costs 55% of Base Mana.
- Instantly convert 55% of Base Mana into 40 Energy. Shifting Power’s cost is reduced by effects that reduce the cost of Shapeshifting.
- Shifting Power costs the same amount of Mana as Cat Form.
- Connected to Shifting Power in the 5th row is a new talent - Improved Shifting Power.
- Reduces the cooldown of your Shifting Power spell by 4/8 seconds.
Hunter
Marksmanship
- Icon for Improved Stings changed to be more Vanilla feeling.
- The 31st talent Sniper Shot now has a 45-yard Range and increases the range of your next 3 shots made within 10 seconds by 10 yards.
Survival
- Icon for Predator’s Edge changed to be more Vanilla feeling.
- Deflection’s Parry increase changed to 1/2/3/4/5% (Was 2/4/6/8/10%).
- Pets
- Aggressive Mode has been brought back and can be found under the pet tab in your spell book.
- Developers’ notes: There were some tameable beasts with ranks of pet abilities that were too high level for that creature. They have all been fixed. This could result in a bug where your pet “forgot” the pet ability which should not happen after this fix.
Mage
- All Mage scrolls from comprehension have had an additional balance pass and can no longer be cast while moving.
Fire
- Hot Streak has been renamed to Heating Up, since it is no longer dependent on having a ‘streak’.
- The number of charges of Combustion has returned to 3 (was 4).
- Improved Scorch’s Fire Vulnerability will not roll a second time to see if it resists.
Frost
- Winter’s Chill’s application does not roll to see if it is resisted, since the original spell needed to hit.
Paladin
Protection
- Redoubt’s chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).
- Holy Shield’s chance to Block changed to 30% (was 20%).
Retribution
- Champion of the Light’s Intellect to Spell Damage ratio changed to 20/40/60% (Was 33/66/100%).
- Developers’ notes: Champion of the Light had a tooltip issue saying it increased Healing; it did not. This tooltip has been removed.
Priest
- Devouring Plague can now correctly critically strike.
- Fixed an issue where Shadow Word: Death was always benefitting from the Early Demise talent regardless of the target’s health %.
Discipline
- Inner Focus no longer applies its Critical Strike increase to Periodic Effects.
Shadow
- Shadow Weaving can no longer fail to apply.
Rogue
- Fixed an issue where Expose Armor missing would cause you to lose all of your combo points.
Subtlety
- Setup will now only add combo points to your current target if they are the one you dodged or resisted a spell from.
Shaman
- Ghost Wolf should now be more visible while in well-lit areas.
- Fixed an issue where Disease Cleansing Totem wasn’t a 5-minute duration.
- Fixed an issue where Totemic Recall was not restoring Mana.
Warlock
- Drain Soul is now correctly interrupted if the Warlock begins casting another spell.
- The Incubus pet model has been replaced with a lower resolution model.
- Hellfire can now critically strike.
Affliction
- Soul Harvesting has been renamed to Soul Harvest. It now correctly grants its 50/100% increase to Mana regeneration.
- Pets
- Aggressive Mode is back and can be found under the pet tab in your spell book.
Warrior
- Players now generate 75% increased Rage when landing a critical strike with a basic attack.
- Rend and Sunder Armor will now instantly tap enemies to the Warrior.
- Queueing Heroic Strike will no longer increase off-hand hit chance.
- Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).
- Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
- Developers’ notes: Because of the above bug, our tests needed some correcting, so we did another pass on Fury Warrior.
Arms
- Spearing Strike no longer requires a 2handed weapon. Spearing Strike requires Battle Stance.
Fury
- Dual Wield Specialization no longer provides a 20/40/60/80/100% increase to your Off-Hand weapon’s Rage generation.
- Fixed an issue with Unbridled Rage having a lower proc chance than intended.
- Developers’ notes: Our goal here is to give Fury more access to utility and meaningful choices early in the tree for leveling, and free up points later for more choices instead of being stuck placing points into Enrage to get Flurry.
- Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.
- Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.
- New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.
- Blood Craze no longer activates off of Bloodthirst casts.
- The Improved Cleave talent has been removed.
- The Boundless Rage talent has been removed.
- New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.
- Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
- Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.
- Dual Wield Specialization no longer grants hit to your off-hand attacks.
- Enrage is no longer required to reach the Flurry talent.
- Death Wish is now required to reach the Flurry talent.
- New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.
- Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).
- Berserker Rage is now available at level 30 (Was 32)
- Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).
Protection
- Developers’ notes: Our goal is to give non-shield users a clear path to the middle of the tree, where Protection could serve as a PvP tech secondary specialization, with more access to Improved Bloodrage, Iron Will, Improved Disarm, Last Stand, and Improved Shield Bash.
- Iron Will moved to the Row 1 of Protection (Was Row 2 of Fury).
- Anticipation moved to Row 2 (Was Row 1).
- Toughness has been removed.
- Improved Bloodrage moved to Row 1 (Was Row 2).
- Improved Revenge moved to Row 2 (Was Row 3).
- Improved Disarm moved to Row 3 (Was Row 4).
- Improved Shield Bash moved to Row 4 (Was Row 5).
Cooldown Manager
- Racial abilities are now supported.
- Rogue is now supported.
- Duplicate entries for each spell rank on already supported classes should no longer be present.
Gamepad Support
- The pet stable interface has been updated for gamepad support.
- The gamepad UI bindings are now static, and any gamepad rebinding only affects the keyboard and mouse interface.
- The compact Raid and Party manager frames have been updated for gamepad support.
- Fixed an issue preventing macros placed on a gamepad action bar from being able to be moved.
Player versus Player
- Honor costs for PvP gear and upgrade tokens have been adjusted, with most item costs increasing by approximately 50% to better align with gear acquisition targets.
- The Honor cap has been increased from 15,000 to 25,000 to better accommodate the above new costs.
Professions
- Shenthul in Orgrimmar will now train Windshaper Skyborne.
- A number of recipes intended for Blacksmithing and Leatherworking as random drops in dungeons are now available.
- Enchanting
- All crafted common and uncommon quality wands now sell at vendors for 1 copper.
- Mining
- Reduced the amount of Poor Copper Vein nodes available in starter areas.
- Skinning
- Creatures can once again only be skinned a single time before disappearing.
Quests
- Developers’ notes: We appreciate the feedback on leveling speed as we continue ongoing discussions about the Beta. As part of those discussions, we’ve decided to reduce the amount of XP granted from dungeon quests with this release. Certain quest rewards have also been recalibrated.
- Dungeon quests now reward 50% less extra experience beyond normal quest values.
- Resolved an issue with players being unable to start escort quests if their quest log contained 25 or more quests.
- Resolved an issue with certain quest items being multi-drop.
- Resolved an issue with some quests that give items on start being shareable.
- Resolved an issue with some quests that come from items being shareable.
- Increased the respawn rate across many different creatures and objects in Hillsbrad Foothills, Ashenvale, Wetlands, Duskwood, and Thousand Needles.
- Developers’ notes: Redridge Mountains and Stonetalon Mountains were adjusted in a previous build. Please continue to submit any areas where you have difficulty completing quests, and we will continue to make adjustments.
- Darkshore
- Resolved an issue with the Tharnariun’s Hope item during the quest “Plagued Lands”.
- Deadmines
- “Destruction in Deadmines” now sorts correctly in the quest log for the dungeon.
- Druid
- Fixed an issue where players were not receiving loot reliably during the quests “The Great Cat Spirit” and “The Great Windborne Cat Spirit.”
- High Order Skyborne can now do the quest “Power Over Poison” to learn the Cure Poison spell.
- Dun Morogh
- Shimmer Ridge trolls will respawn more evenly, and faster in areas where they were sluggish. It be the cold, mon.
- Loch Modan
- Troggs in the Loch now respawn slightly more slowly for the quest “In Defense of the King’s Lands.”
- Mulgore
- The quest “Kyle’s Gone Missing!” has been added.
- Orgrimmmar
- Smooth Boulder should be far more plentiful and available to gather for the quest “Rocks to Rests”
- Redridge Mountains
- The quest “Blackrock Blockade” has been updated. Spawn rates have also been adjusted.
- Ruins of Loraderon
- “A Frightened Request” now sorts correctly in the quest log under the dungeon.
- Resolved an issue where players could receive multiple copies of the Bloodied Insignia quest item.
- Wailing Caverns
- Serpentbloom Snakes now despawn after a couple of minutes. Why’d it have to be snakes?
- Westfall
- Significantly reduced the respawn rate of the pocket watch in Furlbrow’s Wardrobe for the quest “The Forgotten Heirloom”.
- Increased respawn rate for the undead for the quest “Collecting Memories” and Foreman Thistlenettle for the quest “Oh Brother…”
Races
- Gnome
- Eureka! no longer benefits periodic effects at all. Channeled spells do not count as periodics.
- Undead
- Cannibalize cannot be used if the caster is immune to Physical damage.
User Interface
- On the character sheet, when mousing over Spell Damage and Spell Healing, it is now explained that spells cast using spell ranks vastly below your current level receive less benefit from your Spell Damage and Spell Healing and have a reduced chance to activate your Class abilities and Talents. (examples: Frostbite and Omen of Clarity)
- Developers’ notes: Another example of this reduction in activation chance – Using a Rank 1 Frostbolt at level 60 will result in a 0% chance to get a Frostbite activation. So you now are making a decision between getting a slow off quickly, or using a spell that can potentially get a Frostbite activation, instead of getting both.
- Character Creation will display matching icons when Standard Definition models are toggled.
- Stables frame art has been updated.
- Combo points on the target frame and Personal Resource Display has updated art.
- Fixed loot rolls in chat not displaying a player’s full name.
- The auction house will now correctly display item suffixes.
World
- Adjustments have been made to world instances.
- Party leaders should no longer be transferred when creating or updating party composition.
- Developers’ notes: As we continue to iterate on features that impact player populations and grouping, we look forward to your feedback and bug reports.
Known Issues - New to this build
- Chaining Spells together does not play the precast spell effects and sounds of the next cast until the first cast finishes.
- For example: When you cast Fireball and cast another Fireball right away, you finish your Fireball cast, your hands won’t glow or make the crackling sound of the new Fireball you’re casting, and then once your hand comes down from the first Fireball cast, you then begin the precast animation of the next Fireball spell.
- Enemies can Parry and Block from behind if the player is close to them. Until this is fixed, it can be avoided by not being too close to targets.
- The size of the total installation of WoW: Forever is larger than intended. We’re working to reduce it in a future Beta update.
- Switching to or from Gamepad UI mode resets the active edit mode layout to the default preset.
- Scroll of Liminal Passage does not function correctly.
- Dwarf player-characters do not have updated splash sounds in water. This is fixed in a later build.
- Eureka does not affect every Damaging Spell or Healing Spell for some classes. This is fixed in a later build.
- Multiple debuffs like Faerie Fire and Demoralizing Shout don’t cause threat.
- Mages who learn Research can be prevented from accessing it.
- Warriors’ Dual Wield Specialization is granting both your Main hand and Off-hand 2/4/6/8/10% hit chance. It should only be granted to your Off-hand.
- Retribution Aura uses the target’s spell power instead of the Paladin’s.
- The Taillasher Eggs for the quest “Break A Few Eggs” do not respawn as quickly as intended. This will be fixed in a later build.
- Anduin Wrynn - and many other children – unintentionally have hats. We’re in the process of removing them, but they keep giggling and running away, so this is going to take a while.
Today, we updated the WoW Forever Beta with a new build that includes the following.
CHANGE LOG
Bug Fixes
- This build reintroduces Classic looting behavior, where creatures that dropped no loot can still be interacted with.
- Fixed visual effects flickering on large creatures.
- Fixed creature behavior that could result in unintended long-distance pulls.
Changes and Updates
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Now available for testing: the new City of Dalaran dungeon.
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Players will once again be able to swap multiple weapons within the same GCD, for example via a macro to swap from a two-handed weapon, to a sword and shield.
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The experience earned from killing creatures in dungeons has been increased by approximately 20%.
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Fixed a bug that reduced XP granted to players who were in a party with higher-level players killing lower-level enemies.
- Developers’ notes: So far in WoW: Forever, experience for killing lower-level enemies while in a party was penalized based on the highest-level member of the party. In Classic Era, that adjustment was made individually for each party member without regard for the highest-level party member. We’ve reverted the calculation to the Classic Era behavior, where only the individual’s level matters. We believe the combination of these two changes will dramatically increase experience earned in dungeons for most players.
- Developers’ notes: As before, if a member of the party is at a vastly higher level than the enemy being killed, then no player in the party will receive XP, as intended.
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Cooldown Manager
- All classes, racial abilities, and trinkets are now supported.
- Developers’ notes: Additional support for consumables will come in a later patch.
- All classes, racial abilities, and trinkets are now supported.
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Gamepad Support
- Updated the input indicator for actions that require holding a button as opposed to pressing it.
- Fixed an issue that could prevent inputs from working as intended after looting.
- Opening the map UI will now start focus on the Quest Log. This allows players to continue running unless actively using map cursor.
- Raid frame traversal updates.
- Gamepad Action Bar now has edit mode support.
- Edit Mode layouts are now saved and loaded per ui type
- Gamepad Action Bar settings such as compact action bar have been moved into edit mode from the options menu.
- Users will need to go into edit mode, click the gamepad action bar and set any desired options as they will not be moved over from the previous options in the options menu.
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Legacy System
- All Beta players have been granted completion of the Legacy Challenge. This awards 16 Legacy Points to fully test out the system.
- The lowest-cost talent point re-spec for Legacy Points now costs 1s, and the cost to re-spec will reduce by one re-spec per hour.
- Developers’ notes: This is similar to how re-spec costs work for class talents and only applies during the Beta.
Classes
- Developers’ notes: There have been several bugs in the calculation of Rage gained from taking damage, and the bugs are fixed in this build. The typical Warrior or Druid should be gaining more Rage from taking damage.
- Fixed a bug where the Rage calculation was incorrectly using the player’s health to determine Rage gained, instead of an expected creature’s health. This incorrectly resulted in less Rage earned while wearing more Stamina gear.
- Fixed a bug where the Rage calculation was not correctly handling increased damage taken from combat multipliers, in particular from taking critical strikes or crushing blows.
- Fixed a bug where Rage calculations on Damage absorbs were not being handled correctly. Damage absorbs should now be properly ignored when calculating Rage received from attacks (as if the Warrior/Druid had no absorb active).
- Developers’ notes: Previously, we were balancing Rage gained around Warriors having 50% Armor. While this was appropriate for a tank, it was not appropriate for questing Warriors. We have rebalanced Rage gains based on appropriate values per level in the 20% to 40% range, varying by level.
Druid
- Fixed a bug where Druids couldn’t use Mana Potions while in Bear/Dire Bear/Cat Form.
- Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (Was 75%).
- The base damage of Thorns has been returned to the Vanilla WoW values and the spell power ratio has been reduced to 6% (was 13.3%).
- Fixed an issue where Cat Form was reducing your maximum health.
- Bear Form and Dire Bear Form: Threat bonus increased to 50% from 30%.
- The effects that override shapeshifting now more closely resemble Classic wow.
- Developers’ notes: The Druid’s form is a critical piece of information in combat and preserving the ability for players to see what form the Druid is currently in is important. We appreciate the desire for Druid players to still transform, so there are effects that will still work, it is just now much more limited and largely based on if that transform has other benefits (for example, Noggenfogger Elixir will still transform you because it lets you breathe underwater.)
- Demoralizing Roar: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.
- Wrath: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
Feral
- Predatory Instincts: This talent has been renamed “Natural Instinct” and now also increases spell healing by 12/25% of Intellect.
- Shifting Power can no longer be used while already at Full Energy.
- Thick Hide: This talent is now properly implemented in code, rather than script, resolving some bugs with equipping gear while shapeshifted not triggering it.
Hunter
- Disengage: Threat reduction was intended to be doubled but was missed. Now implemented.
- Fixed a bug causing Hunter pets to gain health repeatedly when low health.
Beast Mastery
- Unleashed Fury now correctly increases your pet’s damage.
Marksmanship
- Improved Concussive Shot now has the correct chance to activate.
Survival
- Improved Wing Clip now has the correct chance to activate and reduced chance to activate if using ranks substantially below your current level.
- Expose Prey now lasts 10 sec (was 5).
- Entrapment now correctly has diminishing returns.
- Entrapment now correctly only activates on Frost Trap’s initial activation, not periodically.
Mage
- Fixed an issue where Impact could proc off of Flamestrike’s periodic damage.
- Frostbolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
- Fireball: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
- Arcane Missiles: The base points and points per level of ranks 1-3 of this spell have been adjusted to make the growth rate of ranks 1-4 more consistent, and new ranks always an upgrade.
Paladin
- Fixed an issue with Retribution Aura that caused it to use the target being struck’s spell power instead of the casting Paladin’s spell power.
- The base damage of Retribution Aura has been returned to the Vanilla WoW values (about a 33% reduction) and the spell power ratio has been reduced to 6% (was 13.3%).
Protection
- Reckoning: Now has a 1.5 second cooldown on how often it can be triggered.
- Fixed an issue where Seal of Fury was granting Mana back to the Paladin even if the Improved Seal of Fury talent was not active.
- Improved Seal of Fury and Shield Specialization no longer generate threat when restoring Mana.
- Developers’ notes: Paladins restoring enough Mana to sustain combat while tanking was causing more threat to be generated than intended.
Priest
- Smite: The base points and points per level of ranks 1-4 of this spell have been adjusted to make the growth rate of ranks 1-5 more consistent, and new ranks always an upgrade.
- Lesser Heal and Heal: The base points of ranks 1-3 of Lesser Heal and ranks 1-2 of Heal have been adjusted to make the growth rate of this family of spells up to Heal Rank 3 more consistent, and new ranks always an upgrade.
Discipline
- Developers’ notes: Penance has received multiple updates to bring it more in line with powerful spells that have a cooldown.
- Reduced Penance spell damage and healing to resolve a bug where it was being treated like a 3-second channel instead of a 2 -second channel.
- Adjusted Penance mana costs so that it has a consistent advantage in mana efficiency over the Heal/Greater Heal family of spells. Rank 1 mana cost was increased by 50%.
- Healing done by Penance has been increased on Penance ranks 2 and 4.
Shaman
- Flametongue Totem will now correctly use the target’s attack speed if they are Shapeshifted, instead of using the speed of their equipped weapon.
- Lightning Bolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
Elemental
- Elemental Focus is no longer activated and immediately consumed when using Fire Nova.
Restoration
- Water Shield now accurately displays the mana restored in the buff tooltip.
- Water Shield no longer says it has a 15 second cooldown (it didn’t have one).
- Mana Tide Totem will once again display its visual when pulsing.
Warlock
- A Warlock’s current pet will now be stunned while summoning a new pet.
- Shadow Bolt: The base points and points per level of ranks 1-4 of this spell have been adjusted to make the growth rate of ranks 1-5 more consistent, and new ranks always an upgrade.
Demonology
- Demonic Brand bonus pet damage now only does high threat when it deals Shadow damage.
Warrior
- Demoralizing Shout: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.
Arms
- Deep Wounds is once again a required talent to reach Impale.
- Fixed a bug where Deep Wounds was scaling with attack power for your Offhand weapon.
- Developers’ notes: Deep Wounds does not scale with Attack Power but is a rolling DoT compared to Classic/Vanilla.
Protection
- Fixed an issue causing Last Stand to not grant the correct amount of health to the player on activation.
Items
- Reduced the visual size of new armorset shoulder pieces to correct size.
- Wolfshead Helm’s effect has changed to granting 5 additional Energy when shifting power is used. Rage portion of the helm’s effect remains the same.
- Various Dungeon Quest Rewards have had their rarity lowered to Uncommon from Rare. Stats have been updated to reflect the change in rarity.
- The Truthseeker’s Bow from the Greater Friend of the Library quest now has the correct level requirement of level 40. The other two rewards from this quest chain had a level 40 equipped item requirement so it has been changed to match these items.
- Transformative Cocoon is now correctly a debuff.
- The Revelation Enchant’s buff will no longer be removed when the caster Shapeshifts into Ghost Wolf or Druid Forms.
- The recipe for Peace Tea now sells to vendors for 10c.
- Various Enchanting-produced items have had their vendor prices adjusted as follows:
- Minor Wizard Oils now sells for 1s.
- Novice’s Practice Wand now sells for 5c.
- Lesser Magic Wand now sells for 1s 10c.
- Greater Magic Wand now sells for 2s.
- Lesser Mystic Wand now sells for 4s 50c.
- Greater Mystic Wand now sells for 6s.
- Twisted Nether Wand now sells for 10s.
- Dreambough Wand now sells for 15s.
- Lesser Eternal Wand now sells for 20s.
- Greater Eternal Wand now sells for 25s.
- Booty Bay Bruiser’s Buckshot no longer has a knockback effect.
- The following rewards from the new Gelkis and Magram quests in the Desolace have received tuning adjustments. In an upcoming hotfix, these will be changed to require Level 35 to equip, matching the quest adjustments.
- Abandoned Ferocity
- Blade of the Magram Clan
- Bludgeon of Betrayed Virtues
- Centaur Spear
- Ceremonial Centaur Blanket
- Desert Crawler’s Claw
- Desperate Barrier
- Greatstaff of the Necrokhans
- Kolkar Hunter’s Belt
- Kolkar Marauder Chain
- Scavenged Magram Armament
- Soulsplatter Mace
- Staff of Revelations
- Thrice-Damned Effigy
- Traitor’s Finger
- Wanderer’s Broadsword
- Developers’ notes: Most of the items above have simply had their power level adjusted to the expected value from the quest, but some received stat changes.
- Damage from Discolored Healing Potions no longer breaks Crowd Control effects.
Player versus Player
- Critical strikes in PvP no longer have reduced efficacy.
- Fixed an issue where the capture point for Shipwreck Cove appeared in the incorrect location.
Professions
- Armor Kits that grant Attack Power no longer incorrectly grant twice as much Ranged Attack Power.
- Fixed an issue where Enchant Weapon - Recovery was not working for Druids while shapeshifted.
Races
- Undead
- Fixed an issue where Will of the Forsaken could sometimes not be used while asleep or charmed.
Quests
- Fixed an issue where players could become unable to start “Blood Tithe” after completing certain quests.
- The Night Watchman’s Torch no longer has a visible aura on the players it is illuminating, only the torch bearer.
- Barbers across capital cities have been sacked and replaced with local barbers. We anticipate no fallout from this among the goblin cartels.
- Barrens
- The Horn of Echeyakee is no longer consumed on use during the quest “Echeyakee”.
- There is now a map marker for the quest “The Principal Source”.
- Desolace
- The new quests for the Gelkis and the Magram beginning with “Valley of Bones” now require a minimum level of 35 (was 30).
- The power of these rewards have been adjusted. See Items section for more details.
- The new quests for the Gelkis and the Magram beginning with “Valley of Bones” now require a minimum level of 35 (was 30).
- Dun Morogh
- Moving and turning inputs no longer cancel Far Sight during the quest “Farsen’s Watch”. It can still be right-click cancelled at any time.
- Durotar
- The Taillasher Eggs for the quest “Break A Few Eggs” now respawn more quickly, and there are more eggs available.
- Lazy Peons are now lazier for the quest “Lazy Peons”, and the map marker now includes the super secret northern peons.
- Duskwood
- Stitches is once again hostile as he enters the unsuspecting town of Darkshire. DARKSHIRE…I HUNGER!!
- Excavation Site: Wetlands
- The Titan Relic item from the quest “Elder Knowledge” or “Lost Relic Carry” is given back to players for the follow-ups “Earthen Echo” or “Prehistoric Prism”, so that you do not need to get another relic.
- Hillsbrad Foothills
- During the quest “Elixir of Pain” Stanley no longer gives XP, and the quest now gives the XP that formerly came from him.
- Loch Modan
- Reduced the frequency of Dark Iron Ambushers at Miran’s camp during the quest “Resupplying the Excavation.”
- Mulgore
- The turn-in marker for “Grim Tidings” has been updated for accuracy.
- Creatures in Gloomrise now respawn more evenly, and Gloomrise Hatchlings give appropriate XP for their difficulty.
- Orgrimmar
- Neeru Fireblade now has a map marker and mouseover tooltip during the quest “Hidden Enemies”. Ironic.
- Redridge Mountains
- Increased the respawn rate of the Weapon Racks, Stolen Weapons, and Blackrock Supplies for the quest “Blackrock Blockade”.
- Rogue
- Added map markers for the quest “Plundering the Plunderers”.
- Shaman
- The various creatures needed for the quest “Storm, Earth, and Fire” respawn more quickly, creatures drop their twisted totems more often, Maraudine Scouts now drop Twisted Air Totems, Ongeku can now drop a Twisted Earth Totem, Murdaloc can now drop a Twisted Fire Totem. The Twisted Fire Totem can now additionally be obtained via Dustbelcher ogres across the Badlands. Larger encampents like Dustbelch Grotto will respawn more quickly, but smaller ones will not.
- The Eye of the Tempest for “Heed My Call” is now multi-drop.
- Stonetalon Mountains
- Jin’Zil now allows quests to be turned in to him after someone completes the quest “Jin’Zil’s Forest Magic.”
- Teldrassil
- During the quest “Destiny Calls”, Sethir the Ancient now spawns more Minions of Sethir after having been reset, and his respawn time has been decreased.
- Sentinel Lynessa Duskblossom now moves more slowly during the quest “Escaping Ban’ethil.”
- Tirisfal Glades
- Increased the level of the quests and creatures around Shadowvale and Bandarion Keep.
- Developers’ notes: These were lower level than the content that preceded them, which didn’t have the escalation we wanted and could result in the quests being green by the time you got to them.
- Increased the level of the quests and creatures around Shadowvale and Bandarion Keep.
- Warrior
- Fixed an issue where the Mausoleum Trigger for the quest “Ulag the Cleaver” would take a long time to reactivate.
User Interface
- Voice Chat can now be set to use Discord Voice under Audio settings and is used for the entire party based on the party leader’s setting.
- An In-Game Voice Mode can now be chosen for Group Finder postings which result in party members receiving a prompt to join the selected voice chat.
- Inspect player window has been updated.
- Combo points have been updated in the Target Frame and Personal Resource Display.
- Quest Types are now displayed as text in the Quest Log, Quest Tracker, and Quest Dialogue.
- Quest level requirements are now displayed in the Quest Tracker.
- Fixed an issue where buffed stats were not highlighted in the Character Info panel.
- Fixed an issue where Specific Macros were showing General Macros.
- Clicking on an earned Legacy Challenge will now open the Legacy Challenge window.
- View Talents is now an option below Inspect in the target frame’s context menu.
- Character level and class is now displayed on the left frame of the Character Info pane.
Known Issues – New with this build
- While texture updates to Skyborne druid bear and travel form are updated, texture updates to Skyborne druid cat form, various creatures in Zephras Isle, and some mounts, pets, and other creatures will arrive in a future build.
- Hunters who selected the Ferocity talent will not see the critical strike chance of their pet increase on the character sheet. This is a visual bug only.
- Some of the icons in the Professions window appear broken.
We’ve updating the WoW Forever Beta with a new build that includes the following.
CHANGE LOG
Bug Fixes
- Resolved an issue with extra bright fog at lower shadow settings.
- Fixed an issue allowing Horde players to gain Kirin Tor reputation.
- Creatures will now properly regenerate health when out of combat.
- Fixed an issue with various Horde characters holding the Night Watchman’s Torch.
- Fixed an issue with various drink tooltips that were not displaying the correct amount of total Mana regeneration.
Changes and Updates
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Added a new tutorial experience for new players.
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Improved control over Lighting ‘Bloom Intensity’ in options to be a slider that has moved to the ‘Advanced’ graphics section.
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Added ‘Auto Attack/Auto Shot’ setting. If enabled, Hunters will automatically switch between auto attack and auto shot. This is now also supported for gamepad.
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Racial abilities have been updated.
- Tauren
- Endurance: Now grants 2% increased critical damage and healing (was 1% hit chance).
- Plainsrunning: Also grants 3% increased mounted movement speed. This increase stacks with other mounted movement speed increases.
- Plainsrunning now requires the Tauren to move a minimum distance per second to keep the effect.
- Developers’ notes: Stutter-stepping is no longer sufficient to maintain the effect. This minimum does make some allowance for movement speed penalties.
- Cultivation: Cooldown reduced to 15 minutes (was 60 minutes).
- War Stomp: Cooldown reduced to 90 seconds (was 2 minutes).
- Dwarf
- Mace Specialization: Replaced with Earth Fury: 2% increased critical damage and healing.
- Find Treasure: Now also grants a chance to find additional items in most chests.
- Skyborne
- Wind Blessed: Haste bonus increased to 3% (was 1%).
- Skysight: Now castable while moving.
- Read Leyline: Now castable while moving. Minimum duration increased to 30 seconds (was 20 seconds).
- Walk on Air: Cooldown reduced to 90 seconds (was 2 minutes).
- Increased the number of spawn locations of Elemental Convergences and Leylines in most Eastern Kingdoms and Kalimdor zones.
- Human
- Sword Specialization: Replaced with Ruthless: 2% increased critical strike chance.
- Orc
- Axe Specialization: Replaced with Savage: 1% increased critical strike chance.
- Blood Fury: Cooldown increased to 3 minutes (was 2 minutes).
- Shatter Curse: Now dispels Curses and Banes (was granting immunity). Magic damage taken reduced by 5% (was 15%).
- Undead
- Touch of the Grave: Proc chance and cooldown adjusted to make benefit more consistent. Improvements made to visuals.
- Undead will no longer have Will of the Forsaken available to them while under the effects of Scatter Shot.
- Touch of the Dead now has a 30% chance to activate for casters and a 20% chance to activate for Paladins/Rogues/Warriors, as well as a 25 second internal cooldown.
- Touch of the Dead no longer scales with Shadow increases on the target or the caster.
- Touch of the Dead no longer suffers from a decreased multiplier when a lower ranked spell is used.
- Developers’ notes: This shouldn’t have been in place because it’s a racial, not a Class spell or ability.
- Gnome
- Eureka!: Now an 8 second buff with no charges. Same effect on damage and ability costs. Now also benefits Power Word: Shield.
- Eureka! cannot correctly be used while in stealth or invisibility.
- Night Elf
- Quickness: Movement speed increase now stacks with other movement speed increases.
- Night Elves no longer display their shields while in Wisp Form.
- Troll
- Regeneration: Health regeneration bonuses increased to 20% (was 10%).
- Tauren
Classes
- Wands now require you to stand still for 0.5 seconds before shooting, matching early versions of World of Warcraft.
Druid
- Fixed an issue where high ranks of Rejuvenation were preventing other Druids from applying Rejuvenation to the target.
- Omen of Clarity: Fixed a bug where this could be triggered by Faerie Fire while in Cat Form, Bear Form, or Dire Bear Form. Since Faerie Fire costs no resources in those forms, it cannot trigger Omen of Clarity.
- Faerie Fire: Now generates threat while in Bear Form or Dire Bear Form (instead of just initiating combat at 0 threat).
- Fixed an issue allowing multiple Faerie Fire debuffs to be active on a target.
- Shred (Rank 1) is now learned at level 20 (was 22). It was possible to get Shredding Attacks before knowing Shred or Lacerate
- Fixed an issue where Heart of the Wild, Feral Swiftness, Thick Hide, and Leader of the Pack were not applying correctly to characters when they logged in.
Balance
- Multiple instances of Insect Swarm will no longer continue to reduce the target’s hit chance.
- Moonkin Aura now only increases Spell Critical Strike chance, and is Raid wide.
Feral
- Leader of the Pack now only increases Melee and Ranged Critical Strike chance, and is Raid wide.
- The flat damage on Shred’s tooltip will now correctly scale with the % damage increase of the Savage Fury talent.
- Developers’ notes: This was just a visual bug. The damage is unchanged.
- Furor now allows the player to retain the Energy they had when they were last in Cat Form even if they go into Bear or Dire Bear Form.
- Developers’ notes: Bear and Dire Bear Form still prevent Energy regeneration.
Hunter
- Auto Shot now requires you to stand still for 0.5 seconds before shooting, matching early versions of World of Warcraft.
- Developers’ notes: Your character will still fire Auto Shot while casting spells like Aimed Shot or Sniper Shot.
- Arrows should now be visible when a character has their bow drawn back.
- Pets now correctly benefit from Expertise.
- The Hunter’s Fire traps now correctly scale with Attack Power.
- The Hunter may now correctly have 1 active Fire Trap and 1 active Ice Trap (was 1 Trap among all types).
- Pets
- Fixed an issue where pets were only ever inheriting the player’s Melee Critical Strike chance instead of whichever is higher, melee or ranged.
- Dismember (Crocolisk)
- Healing reduction reduced to 25% (was 50%).
- Duration reduced to 6 seconds (was 10 seconds).
- Cooldown increased to 15 seconds (was 6 seconds).
- Sonic Blast (Bat)
- Cast speed reduction reduced to 30% (was 60%).
- Duration reduced to 20 seconds (was 30 seconds).
- Cooldown increased to 60 seconds (was 30 seconds).
- Mine! (Bird of Prey)
- Duration reduced to 3 seconds (was 4 seconds).
- Cooldown increased to 90 seconds (was 60 seconds).
Beast Mastery
- Summon Hawk will now correctly cause the Hawk to spawn at the target the spell was cast on.
- Summon Hawk will now stick your Hawk to the target that it was summoned on.
- Fixed an issue causing the Improved Mend Pet talent to increase the Mana cost of Mend Pet instead of decrease.
Marksmanship
- Trueshot Aura is now Raid wide.
- Fixed an issue where Sniper Shot was not benefitting from a few Marksmanship talents.
Survival
- Strider Kick can now be used while disarmed or while no weapon is equipped in your Main Hand.
- Resourcefulness now correctly reduces the Mana cost of Strider Kick.
- Resourcefulness now correctly activates when landing a critical strike, but it has been changed to only activating on melee and ranged ability critical strikes to prevent spamming.
- Developers’ notes: Is not activated by Traps.
- Updated the tooltip for Predator’s Edge changed to better convey that it only increases the critical strike damage of your abilities.
- Auto Shot now requires you to stand still for 0.5 seconds before shooting, matching early versions of World of Warcraft.
Mage
- Frost Blast: This new spell is learned at level 24. It deals damage and slows the target’s movement by 40%. It has a 1.5 second cast time, and is affected by all talents that affect Frostbolt.
- Developers’ notes: The purpose of this spell is to provide the functionality formerly granted by Rank 1 Frostbolt despite the penalization of “down-ranking”. It does have a higher Mana cost and deals a little more damage as well.
Arcane
- Fixed an issue where Presence of Mind would not be consumed by spell casts.
- Fixed an issue where Missile Barrage could reduce the cost and duration of a second Arcane Missiles cast.
- Missile Barrage: This talent has moved to the first row and become a 2-point talent. It now also grants a chance for Arcane Missiles hits to trigger Missile Barrage.
- Arcane Blast: Redesigned. This spell is now a 1.5 second cast, and each time it is cast it grants the casting Mage 15% of their Intellect as additional Spell Damage. This effect also increases the cost of Arcane Blast as before and still stacks to 4 times. However, the effect now lasts 15 seconds from when it is first applied, instead of just until the next spell cast. Mana cost unchanged, but damage done and Spell Damage coefficients both reduced 40%.
- Arcane Wrath: New 16-point gold medal talent. This new spell deals base damage similar to Fireball, with a 3.5 second cast, but also deals damage as if the Mage had additional Spell Power equal to 5% of the Mage’s maximum Mana. 6 second cooldown.
- Fire
- Heating Up is no longer consumed if the Mage also had Presence of Mind active for the Pyroblast cast. Heating up also always gains an additional charge each time the Mage casts Fire Blast. This does mean Fire Blast critical strikes generate 2 charges.
- Wake of Fire: Talent reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It also now increases the range of Fireblast by 8/15 yards.
- Critical Mass: Mages can now spend up to 5 points in this talent for 10% total critical strike increase.
- Fire Power: Redesigned. Now only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage’s Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.
- Developers’ notes: Specifically, the effects which can grant increased Fire damage from this talent are Ignite, Improved Scorch, Fireball, and Pyroblast, and Impact. Frostfire Bolt does not grant the damage increase but can benefit from it.
- Frost Channeling now correctly reduces the Mage’s threat.
- Fixed an issue where Ice Block was too transparent.
- Fixed various issues around Clearcasting. Clearingcast now correctly does not roll for every target struck by a spell. Clearcasting no longer has a chance to activate off of Dampen Magic and Amplify Magic. Clearcasting no longer has a chance to be activated by abilities cast when not in combat.
Frost
- Fixed an issue preventing Frostbite and Fingers of Frost from activating from your Ice Armor and Frost Armor spells.
- Ice Lance damage against Frozen targets changed to a 200% increase (Was 300%).
- Cone of Cold: Movement speed of the first 4 targets hit is decreased by an additional 10% and the slow lasts an additional 3 seconds on those targets.
- Developers’ notes: The ability of this spell to control massive number of targets was the primary reason it was previously reduced in effectiveness and duration. It feels reasonable to let it retain this level of power when used against 4 or fewer targets.
- Winter’s Chill: Redesigned. No longer increases critical strike chance. Instead, it causes Cone of Cold to deal 40% increase damage per stack of Winter’s Chill on the target, consumed by next Cone of Cold.
- Slightly changed the positioning of the spell visual for Cone of Cold.
- New spell Frost Blast. 1.5 second cast. Deals low frost damage. Slows/chills. Benefits from talents that benefit Frostbolt.
- Winter’s Chill change to: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter’s Chill, increasing the target’s damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
- Frost Blast: This new spell is learned at level 24. It deals damage and slows the target’s movement by 40%. It has a 1.5 second cast time, and is affected by all talents that affect Frostbolt.
Paladin
- Seal of Fury is no longer overwritten by Power Word: Shield.
- Blessing of Salvation and Greater Blessing of Salvation have been replaced with Salvation and Mass Salvation. These are applied in the same manner as the blessings were, but are not exclusive with blessings.
- Paladins now also learn Revoke when Salvation is learned. Revoke removes target party or raid member’s Salvation or Mass Salvation.
- Developers’ notes: This is to restore the functionality of giving the Paladin more finesse and control over who has Salvation active and who doesn’t.
- Judgement of Righteousness and Judgement of Fury now have the correct spell power coefficients for instant cast spells.
- Fixed an issue causing Seal of Righteousness to gain almost twice as much benefit from Spell Damage than intended.
- Fixed an issue where Judgement of Righteousness had an incorrect Spell Damage coefficient.
- Consecration’s Spell Power Coefficient per tick has been changed to 0.042 (was 0.095).
- Righteous Fury’s Holy damage threat generation increased to 90% (was 60%).
- Seal of Fury Rank 3 is now correctly available for training at level 26 (was incorrectly level 25).
Holy
- Fixed an issue where using a focus macro to cast Light’s Vigil was causing it to not go onto the appropriate target.
- Fixed an issue causing Infusion of Light to grant Holy Shock 50% increased damage against enemies.
Protection
- Shield Specialization Mana restored to the Paladin lowered to 4% with a 3 second internal cooldown (was 6% with a 3 second internal cooldown).
- Reckoning: This talent has been adjusted so you gain a charge of Reckoning each time it triggers. Your next melee swing (auto attack) will trigger all accumulated charges for 1 extra attack each. You may have a maximum of 4 charges.
- This restores the Classic Era functionality of storing up to 4 charges and delays all the triggers until your next swing so that it does not cause the auto attack timer to be reset by instant attacks.
Retribution
- Champion of the Light now increases your spell damage by 10/20/30% of your Intellect (was 20/40/60%).
- Sanctified Judgement’s Mana restore effect no longer generates threat.
Priest
- Fixed an issue where high ranks of Renew were preventing other Priests from applying Renew to the target.
- Fixed an issue causing Holy Fire Rank 5 periodic damage to be higher than Rank 6.
- Power Word: Shield will now correctly tell the player they can’t replace a Power Word: Shield on a target if the Power Word: Shield they have is stronger.
- Fixed an issue where casting Power Word: Shield would say SHIELDED twice in your scrolling combat text.
- Devouring Plague cooldown reduced to 24 seconds (was 1 minute).
- Shadow Word: Death cooldown increased to 18 seconds (was 12 seconds).
- Fixed an issue where casting Mind Vision would cause the target to stand up and interrupt drinks.
Discipline
- Inner Focus will now correctly only be used on a single spell, even if you spell queue another spell into Penance’s channel.
- Added to the tooltip for Divine Aegis explicitly that it is activated by Non-Periodic critical heals.
- Added to the tooltip for Divine Aegis what the maximum value for the shield is.
- Power in Light now increases Smite and Penance if the target is afflicted by Holy Fire or Shadow Word Pain.
- Silence Resolve threat reduction now applies to all spells.
- Mental Strength moved to Row 2 from Row 4 and changed to increase your intellect by 2/4/6/8/10%.
- Improved Power Word: Shield moved to Row 3 from Row 2.
- Twin Disciplines now correctly benefits Shadow Word: Death, Mind Flay, Starshards and Penance.
Shadow
- Fixed an issue where Shadow Word: Death was not benefitting from Shadowform’s increase to critical strike damage.
- Fixed an issue where Devouring Contagion was causing the bounced Devouring Plague to cost Mana, perform a cast animation, and put the caster’s Devouring Plague back on full cooldown.
- Changed Vampiric Embrace so that it can’t be resisted.
- Vampiric Embrace cooldown reduced to 30 seconds (was 1 minute).
- Improved Fade removed.
- Shadow Infinity removed.
- Improved Mind Blast moved from Row 3 to Row 2.
- New talent (Row 4): Dark Inspiration – Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party’s Spirit by 3/6/9/12/15% for 10 seconds.
- Improved Mind Flay changes to: Each instance of damage of Mind Flay deals 10/20% more damage than its previous instance of damage.
- Devouring Contagion now spreads to 2 targets.
- Fixed an issue with Shadow Weaving’s Tooltip. It now correctly states that it causes the target to take increased damage from you.
Rogue
- Rogue Poisons will no longer incorrectly activate against targets that are attacking them.
- Sap no longer has a chance to activate weapon procs.
- Fixed an issue where Rogues could swap specializations to keep their energy full.
Assassination
- Cold Blood is now correctly consumed when Mutilate lands a critical strike.
Shaman
- Fixed an issue where Totemic Recall cost 70 silver on the trainer instead of 22 silver, as intended.
- Grounding Totem is now correctly destroyed after redirecting a spell.
- Windfury Weapon’s attacks now appear as White hits in the scrolling combat text.
- Grace of Air Totem is no longer exclusive with Windfury Totem and Flametongue Totem.
- Windfury Totem and Flametongue Totem retain their exclusivity.
- Grace of Air Totem, Strength of Earth Totem, Windfury Totem, and Flametongue Totem are now Raid wide.
- Chain Lightning: Mana cost reduced by approximately 35% on all four ranks.
- Fire Nova’s Spell Power Coefficient has been changed to 0.143 (was 0.214).
- Fire Nova’s base damage has been significantly reduced.
- Fire Nova’s mana cost has been significantly reduced.
- Flametongue Totem and Windfury Totem now correctly only affect players.
- Added a little green to the visual of Chain Heal without overpowering the original effect.
Elemental
- Your Clearcasting from the Elemental Focus talent will no longer have a way to be spent on the same Fire Nova that activates it.
- Elemental Mastery: This talent has returned as the new 31-point gold medal talent. Reduces the cast time of Lightning Bolt and Lava Burst by 0.5 seconds and removes the cooldown from Chain Lightning for 15 seconds. 3-minute CD. Lava Burst is pre-requisite.
- Lava Burst: Moved from the 7th row to the 5th row as the 21-point gold medal talent. New rank 4 added and ranks reflowed. No longer has any pre-requisite.
- Elemental Fury: Now has Lightning Overload as pre-requisite.
- Lightning Overload: Now has Elemental Alacrity as pre-requisite.
- Elemental Alacrity: Moved from 3rd row to 2nd row.
- Elemental Warding: Moved from 2nd row to 3rd row.
- Call of Thunder: Talent removed.
- Earthbound: Moved to 4th row as the 16-point gold medal talent.
- Elemental Reach: Now also reduces the cooldown on Totemic Projection by 10/20 seconds.
- Call of Flame: Now also extends duration of Flame Shock by 3/6/9 seconds.
- Column Arrangement: Many talents moved to make room for other talents and their connections.
- Clearcasting will no longer be consumed by Lightning Overload activations.
- Fire Nova’s tooltip now correctly increases when placing talents into Trial By Fire (the talent formerly known as Improved Fire Nova).
Enhancement
- Your Stormstrike debuff is no longer consumed if your spell does not land.
- Fixed an issue where Stormstrike could be consumed by other players or pets that weren’t the casting Shaman.
- Stormstrike’s cost changed to 8% of Base Mana (was 125 Mana at all points in the game).
Restoration
- Added an additional Rank of Mana Tide Totem that is learned at level 38, so now you have ranks at level 25, 38, 48, 58 (was levels 25, 48, 58).
- The Restorative Totems talent now correctly increases the effect of the entirety of Healing Stream totem (was the base value).
- Tidal Focus and Totemic Focus have swapped locations. Tidal Focus is now in the 1st row, and Totemic Focus is now in the 2nd row.
- Water Shield: Can now trigger from any critical spell cast by the Shaman (was only critical heals).
Warlock
- Fixed an issue where Summon Incubus was available to summon at no Soul Shard cost with the Reagent Economy Legacy Perk.
- Fixed an issue allowing multiple Cure of Recklessness debuffs to be active on a target.
Affliction
- Malediction replaced with Grim Reach, which increases the range of your Affliction spells by 10/20%.
- Shadow Mastery changed to increasing your Shadow spell damage by 2/4/6/8/10% (Was 1/2/3/4/5%).
Demonology
- Fixed an issue where you couldn’t cast Soul Link on your pet.
Destruction
- Destructive Reach changed to Increases the range of your Destruction spells by 10/20%.
Warrior
- Battle Shout is now Raid wide.
- Slam is no longer subject to spell pushback.
- Fixed an issue where Overpower was not able to activate vs. significantly lower level enemies.
Arms
- Fixed an issue where Weaponmaster’s Sword Specialization could be activated by Shield Bash and Shield Slam.
Fury
- Lingering Rage no longer stops the player’s Health Regeneration after combat.
- Fixed an issue where Improved Berserker Rage was not removing Movement Impairing Effects.
Gamepad Support
- Added a swing timer to the center reticle.
- Added bindings to enable and disable Voice Channel Transcription via the Chat Channels menu.
- Ensured your own fishing bobber is always targetable.
- Fixed using ground-targeted items. Using them a second time will now confirm the placement.
- Fixed an issue causing the gamepad action bar to be invisible upon relogging after creating and selecting a custom Edit Mode layout.
- Fixed an issue causing the cast bar to not be properly customizable with Edit Mode.
- Fixed an issue making it difficult to activate actions using the class-specific flyouts.
- Fixed an issue with quest reward selection that prevented completion of certain quests.
- Fixed an issue where quests offered by interactive objects or other non-character quest givers could not be turned in with a gamepad.
- Made the “Press and Hold Casting” setting compatible with gamepad.
- Updated the Trade confirmation dialog to be usable with a gamepad.
- Updated the Guild & Communities dialogs to be usable with a gamepad.
- Updated the Chat Channels menu to be usable with a gamepad.
- Updated the Transmog frame to be useable with a gamepad.
Items
- Mystic Mushroom now correctly increases Spirit.
- The Insight enchant now correctly increases Spirit.
- Morbent’s Bane no longer causes other nearby players to play visual effects.
- Scrolls now incur a global cooldown when used.
- Many items created by professions have had their vendor sell price reduced.
- Draught of Predatory Senses is now a Potion, on the Combat Potion cooldown, and had its duration reduced to fit within this design space.
Legacy System
- Fixed an issue where Bartering was discounting training and repairing.
- Visually moved the Master Chef and Luremaster perks 1 row to the left.
- Developers’ notes: They were already available with only 5 points committed, so this is only a visual change.
- The Quick and the Dead should now affect more Priest spells.
Quests
- General
- Fixed several quest items that were multi-drop and should not be.
- Ashenvale
- There are more Bloodtooth Guards available during the quest “Raene’s Cleansing”
- Dalaran
- Members of the Horde are no longer welcome in Dalaran under any circumstances and will be attacked on sight. This does not affect access to the City of Dalaran dungeon, but the Horde questline to obtain the Dalaran Sewer Key no longer grants unrestricted access to the city in the open world.
- Darkshore
- Fixed an issue where many of the furbolg camps would not grant credit for the quest “How Big a Threat?”
- The quest “For Love Eternal” can now be turned in to Cerellian Whiteclaw at all times.
- “Body and Heart”: Cenarion Moondust is no longer used up when you sprinkle it on the stone, so if you need to try again, you can come back later and use it again to re-summon Lunaclaw.
- Mulgore
- The Novice Warriors will no longer flag players for PvP during the quest “Sparring Match”.
- Stormwind
- “The Attack!” is no longer an escort quest and is now shareable, even while the event is active. Speak to Tyrion to begin the event if it is not active.
- Teldrassil
- Lord Melenas no longer evades at low health during the quest “Twisted Hatred”.
- Wetlands
- Several areas have had their respawn rates increased and evened out, including Dragonmaw Orcs, Gnolls, and Incendicite Ore.
- Zephras Isle
- Addressed an issue that could prevent players from using Halaan’s Gift to scry on the anchors of Zephras and progress the quest “The Anchors of Zephras.”
Player versus Player
- Battleground Marks of Honor now stack up to 30 (was 20).
User Interface
- Unit Frames display has been updated.
- Minimap header display has been updated.
- Spells with different rankings now behaves as a single entry in the Cooldown Manager.
- Auction House now displays a column for equippable level.
- Auction House will now properly display equipment stats from items with suffixes (example: “___ of the Monkey”).
- Added detailed Scrolling Combat Text options under Options > Gameplay > Combat > Scrolling Combat Text for Self > Text on Me/Text on Target.
- Searching for “Threat” will now pull up the Aggro Display option.
- To reduce Nameplate clutter, the distance visibility for Nameplates for enemies and NPCs above and below the player have been adjusted. Your current target’s nameplate is not affected.
- Restored level-up messages showing stat increases and talent points gained.
- In-game Tutorials have been updated.
- If party members are different character levels, the Looking For Group UI will now properly update the eligibility statuses of the dungeon list.
- Group Finder checkbox “Show All Level Ranges” will properly update the dungeon list.
- Fixed an issue where art assets were running amok on the Professions UI panel.
- Who List search now supports subzones (example: characters in Northshire Valley will show up in both queries “/who northshire” and “/who elwynn”).
- Players can no longer accept the ‘refresh world’ prompt while in combat.
As we approach the launch of WoW Forever, we’ve been reflecting on feedback we’ve heard on racial abilities and passive traits: Some players have expressed that some of the new racial traits feel too generic, while others have raised concerns that some are objectively stronger than others.
In taking a final pass on these, we’ve prioritized racial identity, which means that some races will naturally be slightly more effective than others at certain combat roles. In some places where we had replaced role- or class-focused racials with generic ones, we’re rolling those changes back. One exception to this is the weapon specialization racials, like humans’ Sword Specialization or orcs’ Axe Specialization. While those have a strong fantasy component to them, it is not healthy in the long run for future raid and dungeon loot tables to be evaluated through the lens of “required” weapon types.
At the same time, we’re doing a tuning pass on some of the remaining passive bonuses to help ensure that they aren’t skewing outcomes in a way that limits player preferences.
Racial Abilities and Traits
- Human
- Ruthless now increases critical chance by 1% (was 2%).
- Human Spirit now increases Spirit by 10% (was 5%).
- Dwarf
- Earth Fury (2% increased critical strike damage and healing) removed.
- Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%.
- Tauren
- Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%).
- Plainsrunning no longer increases mounted movement speed.
- Endurance no longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers).
- Orc
- Savage removed (1% increased critical strike chance).
- Command re-added, increasing Warlock and Hunter pet damage by 5%.
- Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes).
- Troll
- Berserking duration increased to 15 seconds (was 10 seconds).
- Undead
- Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds).
- Skyborne
- Wind-Blessed Haste bonus reduced to 2% (was 3%).
- Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.
- Using Read Leyline at a Ley Line now also grants “Attuned” for 1 hour. While Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death, and is removed upon entering a raid.
- Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.
- Using Skysight at an elemental convergence now also grants “Charged” for 1 hour. While Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death, and is removed upon entering a raid.
Versions
- Version 1First version
We’ve updated the previous post in this thread with some additions that were intended to be listed.
Additional updates to Racial Abilities and Talents include:
Orc
- Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes).
Troll
- Berserking duration increased to 15 seconds (was 10 seconds).
Undead
- Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds).
We’d also like to clarify that for Skyborne:
- Charged persists through death, and is removed upon entering a raid.
- Attuned persists through death, and is removed upon entering a raid.
Versions
- Version 1First version
Since the last full update to the Beta on October 15, we’ve continued to work to solve issues, refine classes, improve gameplay in all areas, and address feedback we received from Beta testers. What follows are the updates and changes that have been developed over those last 2.5 weeks.
We’ve included the previously-posted updates to racial talents and abilities for completeness here.
And once again, thank you so much to everyone who tested the Beta with us and provided so much feedback. Your efforts are greatly appreciated, and we can’t wait to see you on November 4!
Bug Fixes
- Throw will now correctly use the 0.5 second windup timer (was incorrectly using the throwing weapon’s attack speed).
- Legacy Reward - Replica Ironforge Air Rifle can now correctly be used on allies that also have one equipped.
- Duration of the quitter debuff reduced to 40 seconds (was 5 minutes).
- Duration of the stun reduced to 2.5 seconds (was 3 seconds).
- All Races now have the correct amount of base stats. For example, Tauren Warriors now start with the correct +5 strength relative to Human Warriors (was incorrectly +2). This fix was also applied to High Order and Windshaper Skyborne base stats.
- Roots that occur from Procs now correctly have Diminishing Returns. Includes Frostbite, Entrapment, Improved Wing Clip, Counterattack, and Improved Hamstring.
Classes
- Developer’s notes: Over the course of Beta, we came to the realization that trying to hold ourselves roughly to Classic power budgets for each class meant that every new element we added needed to come at the expense of something else. Those reductions left some iconic abilities feeling lackluster, and closed the door to other potentially exciting design options. So over the last two weeks, we’ve raised damage on classes across the game, and have increased the health of higher level creatures to compensate. This additional “headroom” has allowed us to tune things to a place that we hope feels better overall. Beyond that, some of this round of changes reflects areas where we were likely hasty in turning to Burning Crusade- or Wrath-era solutions rather than carving out new ones that better fit into the Forever combat model. Our aim in class design is not perfect numerical equality, but rather for every class to feel valuable to the groups they join, with powerful, unforgettable moments brought on by mastering them. In Forever this is accomplished by doubling down on the strengths and differences that make each class unique, rather than overly unifying them.
- Developers’ notes: We’ve used the data and feedback gathered during Beta testing to get everything tuned to a reasonable place. However, the only true test of that tuning is the game itself. With the exception of bugs and serious outliers, we don’t plan on making big tuning changes between now and the opening of the raids next month. Once we have sufficient data from players leveling past 30 and engaging in a wide range of content, we expect that we will do a large tuning pass based on our data. And this is all merely a starting point for the classes in Forever, which will continue to evolve over the course of the months and years ahead just as they did following the original launch in 2004.
- Various talents no longer have a penalty to their chance to trigger when casting spells of a low rank.
- This penalty does still apply to Blizzard. Blizzard continues to have a reduced chance to trigger Arcane Concentration, Frostbite, and Fingers of Frost when casting a rank learned more than 12 levels lower than the caster’s current level.
- Learning new spells will no longer cause them to be automatically added to your action bars.
- Training costs on have been adjusted for all classes.
- Most abilities learned at the same level have the same cost to train, with the exception of Priest race-specific abilities.
- Total cost to train class abilities from 1-60 is now between 206 and 207 gold for all classes.
- Warlocks costs are reduced by the expected costs of buying Grimoires for their pets.
Druid
- Lacerate is now a Feral talent and not learned by all Druids.
- Ferocious Bite has a new Rank 1 at level 24. All the existing ranks were re-labeled one rank higher.
- Bear Form and Dire Bear Form: Threat bonus increased from 50% to 115%. This is to compensate for Blessing of Salvation being removed.
- Poised: New passive ability learned at level 32. “When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.”
- Shred: Weapon damage percent increased to 200% from 155%.
- Claw: Weapon damage percent increased to 140% from 110%.
- Ravage: Weapon damage percent increased from 350% to 435%.
- Rip: Base points and attack power scaling increased by about 25%.
- Rake: Base points and attack power scaling increased by about 25%.
- Ferocious Bite: Base points and attack power scaling increased by about 25%.
- Pounce: Base points and attack power scaling increased by about 25%.
- Starfire: Base damage points increased by about 40%.
Balance
- Genesis: Now increases periodic damage and healing by 2/4/6/8/10%, up from 1/2/3/4/5%.
- Moonkin Form: The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Leader of the Pack.
Feral
- Heart of the Wild: The talent has moved to the Restoration tree, swapping with Furor.
- Lacerate: This is now a 1-point talent on row 4, replacing Primal Bite. Lacerate has two new ranks added to accomodate being learned earlier.
- Predatory Discipline: This is a new 1-point talent on row 4 in column 3, replacing Shifting Power. “Your Ferocious Bite ability no longer converts extra Energy into damage but still deals extra damage based on your excess Energy.” It has no pre-requisite talents.
- Predatory Strikes: Moved to column 1 (was column 3).
- Leader of the Pack: The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Moonkin Aura.
- Natural Instinct: Moved to column 4 (was column 1).
- Rend and Tear: Moved to column 1 (was column 3). Damage bonus increased to 3/6/9/12/15% (was 2/4/6/8/10%).
- Berserk talent removed.
- Primal Bite: Replaces Berserk as a 1-point talent on row 7, column 2, with Leader of the Pack as a pre-requisite. Number of ranks reduced to 3.
- Shifting Power: Now a 1-point talent on row 7, with Predatory Discipline as a pre-requisite. Like row 4, we now have two different 31-point talents for Feral – one focused on Bear gameplay and one focused on Cat gameplay.
Restoration
- Furor: This talent has moved to the Feral tree, swapping with Heart of the Wild.
- Naturalist: Now increases all damage by 2/4/6/8/10%, up from 1/2/3/4/5%. Now also reduces the cast time of Wild Growth by 0.1/0.2/0.3/0.4/0.5 seconds.
- Reflection: This talent has moved to row 2 from row 3, swapping with Subtlety.
- Subtlety: This talent has moved to row 3 from row 2, swapping with Reflection.
- Gift of the Earthmother: This talent has been removed.
- Bloom: New 1-point talent in 3rd row, replacing Gift of the Earthmother. “When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.”
- Swiftmend: Now requires the Rejuvenation or Regrowth effect on the target to be one placed by the casting Druid.
- Wild Growth: Now has a base casting time of 3 seconds.
Hunter
- Hunter’s Mark can no longer be applied to a target multiple times by using different ranks of the spell.
- Fixed an issue where Rank 4 Hunter’s Mark was providing less Ranged Attack Power than Rank 3.
- Fixed an issue with the wording of the Explosive Trap debuff.
- All types of Hunter traps now have the same shared 30 second cooldown, instead of separate cooldowns for Fire-based and Frost-based traps.
- Aimed Shot: Bonus damage on all ranks increased by ~110%.
- Arcane Shot: Base damage on all ranks increased by ~30% and Attack Power coefficient raised from 0.1 to 0.15.
- Serpent Sting: Attack Power coefficient per tick increased to 5% from 3%. Base damage on all ranks increased ~20%.
- Aspect of the Hawk: Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 70, 90, 110 for ranks 1-6.
- Hunter pets should no longer lose their innate Attack Speed passives when untraining them.
Beast Mastery
- Pathfinding: This talent moved from 2nd row to 3rd row.
Marksmanship
- Barrage: Damage increase raised to 5/10/15% from 3/7/10%.
- Sniper Shot: Bonus damage on all ranks increased by 100%.
- Trueshot Aura: Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 75, 100.
Survival
- Lacerating Strikes: This effect will always overwrite an existing one from the same Hunter, even if the new effect is weaker damage per second.
- Lightning Reflexes: Agility bonus increased to 3/6/9/12/15% from 2/4/6/8/10%.
Mage
- Imbue Iceknife’s visual has been changed to better convey that it is a Root and not a Stun.
- Frost Blast: This spell has been removed.
Arcane
- Missile Barrage is now correctly consumed at the start of the Mage’s Arcane Missiles channel (was consumed at the end).
- Missile Barrage has been moved to the 2nd row from the 1st row.
- Arcane Resilience has been moved to the 1st row from the 2nd row. It now allows up to 3 talent points to be spent for a maximum armor increase of 75% of Intellect.
- Clearcasting is no longer consumed on Arcane Missiles if Missile Barrage is active at the same time.
- Fixed an issue where Arcane Missles did not proc Clearcasting.
- Arcane Focus: This talent has been removed, as it is now combined into the talent Precision in the Frost tree.
- Arcane Blast: Mana cost increase per stack reduced to 100% from 175%. Percent of Intellect as Spell Damage reduced from 15% to 12% per stack. Duration increased to 18 seconds.
Fire
- Fixed an issue where Ignite was not applying to Flamestrike damage past the initial instance.
- Incineration: This talent now allows spending up to 5 talent points for 10% critical chance on affected spells, up from 3 talent points for 6%.
- Improved Fireball: Renamed Accelerant. Now also reduces the cast time of Arcane Wrath by up to 0.5 seconds.
- Critical Mass: This talent has been reverted to a maximum of 3 talent points, instead of 5, for a total of 6% critical strike chance increase, down from 10%.
- Improved Fire Blast moved to 3rd row from 1st row.
Frost
- The Piercing ice talent has been removed.
- Ice Barrier now increases your Frost Damage dealt by 15% for 1minute when activated and grants an additional 5% Frost Damage while the barrier holds.
- Developers’ notes: Removing Piercing Ice gives the player a few more talents to play around with early on in the tree, and empowering Ice Barrier gives the Mage a reason to go all the way down the tree for PvE.
- Frost Warding increases the amount of damage your Ice Barrier and Frost Wards can absorb.
- Frost Warding no longer has a chance to Reflect spells but instead has a chance to fully negate the damage of the spell without depleting the Frost Ward.
- Elemental Precision has been renamed Precision and is back to being a 3-point talent, granting 2/4/6% chance to hit with all spells (was 1/2/3/4/5%).
- Ice Lance now has an 8 second cooldown shared with Fire Blast. Bonsu damage to Frozen targets increased back to 300%.
- Winter’s Chill: Bonus to Cone of Cold damage increased to 20% per stack.
Paladin
- Righteous Fury is now available to train at level 10 (was 16). This mirrors the level that other Tanks gain access to their tanking stance.
- Salvation, Mass Salvation, and Revoke have been removed.
- Righteous Fury now grants a 33% increase to all threat generated, and an additional 90% threat from Holy damage.
- Blessing of Light has been removed.
- Righteous Fury is now properly made free by the Legacy Talent, The Quick and the Dead.
- Judgement of Fury’s duration reduced to 3 seconds (Was 4 seconds).
Holy
- Spiritual Focus moved to Row 1 (Was Row 2). Changed to a 5-point talent (Was a 2-point talent). Max rank unchanged.
- Improved Seals changed to a 5-point talent (Was a 3-point talent). Max rank unchanged.
- Reverence moved to Row 2 (Was Row 3). Changed to a 2-point talent (Was a 3-point talent). Max rank unchanged.
- Unyielding Faith moved to Retribution.
- Purifying Power moved to Row 2 (Was Row 3).
- Voice of Truth removed.
- Divine Favor moved to Row 3 (Was Row 4).
- Illumination moved to Row 3 (Was Row 4).
- Holy Conduit moved
- Divine Precision moved to Row 4 (Was Row 5). Changed to a 2-point talent granting 4/8% chance to hit with Holy spells (Was 6/12/18% chance to hit with Holy spells). Additionally, Divine Precision now also reduces the duration of Silence effects on you by 10/20%.
- New Talent Oath of Light in Row 4. 40-yard range, 8% of Base Mana cost. No cooldown. Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light, and Holy Shock spells. Only one Oath of Light may be sworn by the Paladin at any one time. The amount of bonus healing increases with the player’s level.
- New Talent Boundless Light in Row 5. Passive - Increases the critical strike chance of your Holy Shock spell by 15/30% when cast on allies not affected by your Oath of Light.
- Holy Power changed to Increases the critical strike healing bonus of your Holy Spells by 10/20/30/40/50% (Was Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3/6/9/12/15%, and all other spells by 1/2/3/4/5%).
- Light’s Vigil is now only usable on friendly targets and has had its offensive capabilities removed. The tooltip has been reworded to reflect this.
Protection
- Reckoning will now correctly perform its number of attacks based on stacks, and Reckoning will no longer gain stacks while sitting.
- Divine Intellect moved to Row 1 of Protection (was Row 1 of Holy).
- Sacred Duty moved to Row 2 (Was Row 3).
- Sacred Duty no longer grants % increase to Stamina. In addition to its cooldown reduction on Divine Shield, Divine Protection, and Templar’s Bulwark by 30sec/1min, it now also reduces the duration of your Forbearance effect by 5/10 seconds.
- Improved Seal of Fury removed.
- Templar’s Bulwark moved to Row 3 (Was Row 5).
- Templar’s Bulwark is now a Magic effect and dispellable.
- Improved Righteous Fury’s damage reduction changed to 3/6/9% (was 2/4/6%).
- Shield Specialization changed to a 2-point talent granting 15/30% increased shield block value, and a 50/100% chance to grant 4% of your Maximum Mana. (Unchanged at max rank).
- Toughness moved to Row 3 (Was Row 1).
- Anticipation moved to Row 4 (Was Row 2).
- Swift Judgement changed to instantly unleash your active Seal. Does not share a cooldown with Judgement (Was resets the cooldown of your Judgement ability).
- One-Handed Weapon Specialization removed.
- New Talent Stoicism added to Row 5. Reduces the duration of Stun and Charm effects on you by 10/20%.
- Holy Shield moved to Row 5 (Was Row 7).
- Iron Creed changed to a 3-point talent (Was a 5-point talent) and increases the threat generated by Holy Strike by 10/20/30%, and grants 2/4/6% damage reduction for 6 seconds (was 5/10/15/20/25% increased threat, and 2/4/6/8/10% damage reduction).
- New Talent Shieldsworn added to Row 7. Reduces the cooldown of your Holy Strike ability by 4 seconds. Additionally, Holy Strike now strikes with your shield, triggering all talents that activate when you block without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 seconds.
Retribution
- Holy Conduit moved to the 3rd Row of the Holy Tree (was 2nd Row of Retribution).
- Sanctified Judgement has been moved to Row 2 (was Row 3).
- Conviction moved to Row 2 (Was Row 3).
- Conviction changed to grant 2/4/6% critical strike chance to all spells and attacks (Was 1/2/3/4/5% to just melee attacks).
- Vindication no longer grants an increase to Attack Power (was 1/2/3% increased Attack Power.
- Unyielding Faith moved to Row 3 of Retribution (was Row 2 of Holy).
- Two-Handed Weapon Specialization moved to Row 4 (was Row 5).
- Two-Handed Weapon Specialization changed to increase both Holy and Physical damage by 2/4/6% (Was just Physical damage).
- Two-Handed Weapon Specialization changed to also reduce the Threat generated by the Paladin by 7/14/20% while wearing a two-handed melee weapon.
- Instrument of Law Removed.
- Champion of the Light changed to increasing the Paladin’s spell damage by 12/24/36/48/60% of their Intellect and also reduces the cast time of Hammer of Wrath by 0.2/0.4/0.6/0.8/1.0 seconds.
- Vengeance changed to stacking up to 5 times (Was stacking up to 3 times).
- Vengeance now requires Seal of Command (was requiring Sanctified Judgement).
- New Talent added to Row 5, Turn Evil - Reduces the cast time of your Turn Undead spell by 0.5/1.0 sec, its cooldown by 5/10 sec, and allows it to affect Demons.
- Twist of Light removed.
- Unsealed Wrath is the new 31st talent. Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
- Unsealed Wrath now requires Repentance.
Priest
- Power Word: Shield can now correctly be replaced by a Power Word: Shield of equal or greater rank.
- Shadow Word: Death now causes 30% of maximum Health damage to the Priest if it fails to kill the target, up from 10%. Shadow Word: Death will no longer damage the Priest when the spell misses.
- Fixed an issue causing Undead Priest’s Dark Sacrifice to still break crowd control effects.
Holy
- Binding Heal removed.
- New talent in Binding Heal’s slot: Holy Binding. When the Priest heals a target other than themselves with Flash Heal, 50% of the healing done by the Flash Heal is also done to the Priest. This healing generates no threat.
Shadow
- Devouring Contagion no longer spreads Devouring Plague if it is spreading from a critter.
- Vampiric Embrace Healing can no longer roll a critical effect.
- Fixed an issue where Cure Disease and Abolish Disease would take the Priest out of Shadowform.
Rogue
- Casting Slice and Dice no longer causes the target to stand up if sitting.
- Poised: New passive ability learned at level 18. “When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.”
- New Spell Added: Shank. Learned at level 24. 5 Energy cost. 10 second cooldown. Melee range. Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 15 Energy. Shank cannot Miss. Rank 2 learned at level 44 and generates 25 Energy.
- Deadly Poison Attack Power coefficient increased to 0.009 (Was 0.0045)
- Instant Poison Attack Power coefficient increased to 0.01 (Was 0.005)
Assassination
- The Ruthlessness talent activating no longer causes the target to stand up if sitting.
- Improved Expose Armor moved to Row 2 (Was Row 3).
- Murder has been removed.
- Lethality changed to a 2-point talent granting 10/20% increased Critical Strike damage to the abilities listed (Was a 5-point talent granting 4/8/12/16/20%).
- Vigor moved to Row 3 (Was Row 5).
- New Talent: Blood Splatter. Passive. 1 point talent in Row 3. Increases the duration of your Rupture ability by 6 seconds and your Garrote ability by 9 seconds.
- Relentless Strikes moved to Row 5 (was Row 3).
- Relentless Strikes change to a 5-point talent granting a 4/8/12/16/20% chance per Combo Point to restore 25 Energy (was 1 point granting 20% per combo point).
- Venom moved to Row 5 (was Row 7).
- Venom is now a Passive that causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 seconds.
- Seal Fate changed to a 3-point talent granting your critical strikes from abilities that add Combo Points a 33/66/100% chance to add an additional Combo Point.
- Mutilate moved to Row 7 (was Row 9).
- Mutilates damage increased to 90% of weapon damage plus an additional amount that was also increased (was 75% weapon damage and a lower amount).
- Combat
- Improved Eviscerate has been renamed Coup de Grace, Increasing the damage done by your Eviscerate ability by 7/13/20%, and the damage and storage rate of your Death Mark ability by 7/13/20%.
- Improved Sinister Strike renamed to Efficient Strikes and now reduces the Energy costs of Sinister Strike and Hemorrhage by 3/5 (was just Sinister Strike discounted).
- Improved Sprint moved to Row 2 (was Row 3).
- New Talent: Composure. Passive. 2-point talent in Row 3. Increases the Energy cost reduction of your Poised ability by 5/10.
- Flawless Execution energy cost reduction increased to 15 (was 10).
- Weapon Expertise moved to Row 4 (was Row 6).
- Aggression moved to Row 4 (was Row 6).
- Aggression changed to increasing the damage of Sinister Strike and Eviscerate by 5/10/15% (was Sinister Strike, Eviscerate, and Backstab by 2/4/6%).
- Dual Wield Specialization moved to Row 5 (was Row 4).
- Dual Wield Specialization changed to a 2-point talent granting 25/50% increased off-hand weapon damage (was 5 a points granting 5/10/15/20/25% off-hand weapon damage).
- New Talent: Flash of Steel. Passive. 5-point talent in Row 6. Increases the energy generated by your Shank ability by 3/6/9/12/15 and reduces its cooldown by 0.4/0.8/1.2/1.6/2.0 seconds.
Subtlety
- Fixed an issue where Hemorrhage and Ghostly Strike were dealing much more damage than intended when using a Dagger.
- Setup moved to Row 1 (was Row 2).
- Setup changed to a 15/30/45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells (was 33/66/100% chance).
- Opportunity changed to a 5-point talent granting 4/8/12/16/20% increased damage to Backstab, Garrote, Ambush, and Mutilate (was 2 points granting 5/10%).
- Dirty Deeds moved to Row 2 (was Row 5).
- Camouflage moved to Row 2 (was Row 1).
- Camouflage changed to a 3-point talent granting 5/10/15% increased movement speed in stealth and reduces stealth’s cooldown by 2/4/6 seconds (was 5 points granting 3/6/9/12/15% and 2/3/4/5/6).
- Premeditation moved to Row 3 (was Row 4).
- Serrated Blades moved to Row 3 (was Row 4).
- Elusiveness moved to Row 4 (was Row 2).
- Ghostly Strike moved to Row 4 (was Row 3).
- Ghostly Strike now also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth.
- Improved Distract removed.
- New Talent: Quick Getaway. Passive. 2-point talent in Row 4. Increases the maximum number of targets you may have Sapped by 1/1 and increases your movement speed by 15/30% for 3 seconds after sapping a target.
- Heightened Senses moved to Row 5 (was Row 4).
- Hemorrhage changed to increase the damage of the caster’s Rupture and Garrote abilities by 15% (was only increasing Rupture by 15%).
- Quietus has been removed.
- Cutthroat has been removed.
- New Talent: Boot Knife. Passive. 5-point talent in Row 6. Gives your Shank ability a 20/40/60/80/100% chance to add 2 Combo Points to the target.
- Thousand Cuts has been removed.
- New Talent: Death Mark. Active. 1 point talent in Row 7. 25 Energy cost. 20-yard range. 10 second cooldown. Curse. Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance.
Shaman
- Windfury Weapon now causes the Shaman to animate an additional weapon swing attack.
- Windfury Totem now causes the player to animate an additional weapon swing attack.
- Totemic Projection renamed Totemic Call. It now teleports the Shaman’s totems to the Shaman’s own location, and its cooldown is reduced to 30 seconds.
- Lightning Bolt: Base damage of all ranks increased, with larger percentage increases on the higher ranks. Max rank was increased by 80%. Each rank’s new base damage is roughly 78% of the base damage as the Classic Era version (but cast time is lower than Classic Era).
- Chain Lightning cast time increased to 2.5 seconds. Primary target base damage increased to approximately 145% of comparable rank Lightning Bolt base damage. Mana cost increased to approximately 225% of comparable rank Lightning Bolt Mana cost.
- Shocks: All shock base damage reverted to match Classic Era values (higher than previous Forever Beta values).
Elemental
- Lightning Overload: Talent now grants a 10/20/30% chance to trigger a duplicate spell, up from 3/7/10% chance.
- Lava Burst: Removed. Replaced with Call of Thunder, which increases critical strike chance of Lightning Bolt and Chain Lightning by 5%. All references to Lava Burst removed.
- Elemental Mastery renamed Lightning Mastery. Icon changed.
- Elemental Reach no longer reduces the cooldown of Totemic Projection.
Enhancement
- Improved Ghost Wolf moved from 2nd row to 4th row.
- Maelstrom Weapon: Chance to trigger doubled.
- Stormstrike: Now deals 150% normalized weapon damage, up from 100%. Cooldown reduced to 6 seconds from 8 seconds.
- Mental Dexterity: Now increases the Shaman’s Attack Power by 50/100/150% of Intellect, up from 33/67/100%.
- Flurry: Now increases attack speed by 6/12/18/24/30%, up from 5/10/15/20/25%.
Restoration
Warlock
- Spellstones now correctly only increase Shadow damage (was increasing Shadow and Fire damage).
- Pets now gain 2 Health per point of Master’s Stamina (was 7.5 Health per point of Master’s Stamina).
- Bane of Agony now correctly dynamically updates its damage.
- Drain Soul: This chance for this spell to grant a Soul Shard on dealing damage (not a kill) has been reduced significantly.
Affliction
- Amplify Curse now correctly affects Curse of Exhaustion and Bane of Agony.
- Improved Drains: Now increases Drain Mana’s amount of Mana drained but no longer increases Wrack damage.
- Wrack: Spell damage coefficient doubled, to match the expected coefficient per cast time of 0.286 per second. Base damage per second now increases with each level by 2.5. Base damage per second at level 60 effectively increased from 36 to 86.
Destruction
- Shadow and Flame: The damage bonuses from this talent now increase Fire or Shadow damage by 4/8/12/16/20%, up from 2/4/6/8/10%.
Warrior
- Fixed an issue with the tooltip of Victory Rush incorrectly displaying the amount of damage it would deal.
- Defensive Stance: Threat bonus increased from 30% to 80%.
- The cooldown of Slam has been reduced to 15 seconds (was 18 seconds).
Arms
- Improved Tactical Mastery changed to a 3-point talent granting the ability to retain 5/10/15 additional Rage when changing stances (was a 5-point talent granting 3/6/9/12/15 Rage retention).
- Two-Handed Weapon Specialization changed to grant 2/4/6% increased damage when using a two-handed melee weapon (was 1/2/3% increased damage).
- Bloodthrill changed to a 2-point talent granting your Main Hand melee attacks against enemies afflicted by your Rend a 10/20% chance to allow an activation of Overpower (was a 5-point talent granting a 4/8/12/16/20% chance).
- Improved Slam’s reduction to Slam’s cooldown changed to 2.5/5 seconds (was 3.0/3.0).
Fury
- The Blood Craze and Gore Drinker talents no longer generate threat when restoring Health to the Warrior.
- Blood Craze will no longer activate when sitting.
- Booming voice now also reduces the Rage cost of Piercing Howl by 5/10/15/20/25%.
- Enrage moved to Row 3 (was Row 4).
- New Talent: Reckless Swings. Row 4. 1 Point. 15 second cooldown. Costs 25% of base health. Your next 4 melee attacks generate 5 additional Rage. Lasts 8 seconds.
- Gore Drinker moved to Row 5 (was Row 6) and is connected to Blood Craze now instead of Enrage.
- Death Wish is no longer required for Flurry.
- Flurry changed to a 3-point granting 10/20/30% increased attack speed for 3 swings after a critical strike (was 5 points granting 5/10/15/20/25% increased attack speed).
- New Talent: Improved Whirlwind. Row 6. 2 Point. Passive. Reduces the cooldown of your Whirlwind ability by 1/2 seconds and increases the damage it deals to the closest enemy by 15/30%.
- Bloodthirst now has Death Wish as a required talent.
Protection
- Defiance: Threat bonus increased to 7/13/20% from 5/10/15%.
Player versus Player
- In the Darkspear Islands battleground, dropping the flag no longer places the “Recently Dropped Flag” debuff on the player who dropped it.
Races
- Dwarf
- Earth Fury (2% increased critical strike damage and healing) removed.
- Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%.
- Human
- Ruthless now increases critical chance by 1% (was 2%).
- Human Spirit now increases Spirit by 10% (was 5%).
- Orc
- Savage removed (1% increased critical strike chance).
- Command re-added, increasing Warlock and Hunter pet damage by 5%.
- Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes).
- Skyborne
- Wind-Blessed Haste bonus reduced to 2% (was 3%).
- Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.
- Using Read Leyline at a Ley Line now also grants “Attuned” for 1 hour. While Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death, and is removed upon entering a raid.
- Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.
- Using Skysight at an elemental convergence now also grants “Charged” for 1 hour. While Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death, and is removed upon entering a raid.
- Tauren
- Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%).
- Plainsrunning no longer increases mounted movement speed.
- Endurance no longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers).
- Troll
- Berserking duration increased to 15 seconds (was 10 seconds).
- Undead
- Cannibalize can once again be used while immune to Physical damage.
- Fixed an issue where Touch of the Grave was not activating frequently enough.
- Fixed an issue where Touch of the Grave was leaving a beam visual behind.
- Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds).
Gamepad Support
- Gamepad Support has entered a complete functional state.
- In World of Warcraft: Forever, all major gameplay and core user interface experiences can be played with a controller, including movement, spells, interactions, UI navigation, etc.
- Gamepad settings can be customized through Edit Mode and the Options menu.
- Action Bars
- AoE items bound to the Gamepad Action Bar can now be used and placed at a targeted location.
- Press the Action Bar button again to confirm placement, consistent with ground-targeted AoE spells.
- Fixed an issue where changing the current keyboard and mouse Action Bar page would cause Gamepad Action Bar buttons to be offset.
- Fixed an issue where Gamepad Action Bar settings were not immediately reflected while in Edit Mode.
- AoE items bound to the Gamepad Action Bar can now be used and placed at a targeted location.
- Add-ons
- Improved Gamepad UI compatibility with user-created add-ons to reduce the likelihood of add-on conflicts causing interface issues.
- Bags and Inventory
- Fixed an issue where Gamepad focus could move away from the inventory after confirming or canceling the destruction of an item.
- Fixed an issue where horizontal Gamepad navigation could behave incorrectly when moving between bag columns of different heights.
- Fixed an issue where navigating the inventory with a Gamepad during a trade could cause a Lua error.
- Fixed an issue where opening individual bags with the keyboard and mouse UI could cause a Lua error after switching from the Gamepad UI.
- Improved bag management when using a Gamepad.
- Improved the Gamepad Bag UI.
- Added updated visuals and clearer bag states.
- Added remaining bag space and ammo count indicators.
- Improved bag prompts and interactions.
- Improved Keyring navigation and highlighting.
- Improved the inventory search layout.
- Character Select & Ruleset Selection
- Added Gamepad support for navigating and interacting with ruleset selection screens.
- Fixed an issue where newly created characters were not automatically selected when returning to the Character Select screen while using a Gamepad.
- Cinematics
- Added Gamepad support for skipping or exiting cinematics.
- Combat and Targeting
- Added Gamepad support for targeting a previously assigned Focus Target.
- LB + RB + Face Down can be used to select your Focus Target.
- The target context menu displays Clear Focus when your current target is also your Focus Target.
- Friendly corpses can now be targeted with a Gamepad.
- Friendly Analog Targeting can target friendly corpses.
- Friendly Tab Targeting can target friendly corpses.
- Improved Gamepad targeting for critters.
- Hostile Analog Targeting can target critters.
- Soft Targeting can target critters.
- Improved Gamepad targeting of enemy players.
- Enemy players can no longer be selected by Friendly Analog Targeting.
- Enemy players can be selected by Hostile Analog Targeting regardless of PvP flag status.
- Units behind the player can now be selected with Analog Targeting when they remain visible on screen.
- Feign Death units that remain attackable can now be targeted if and only if the Gamepad reticle is positioned over them.
- Fixed an issue where certain attackable enemies could incorrectly display an Interact icon when using a Gamepad.
- Fixed an issue where looting or closing the loot window could leave a corpse incorrectly locked as the player’s target.
- Added Gamepad support for targeting a previously assigned Focus Target.
- Flight Paths
- Added Gamepad support for ending a flight path early using the Back/Cancel action.
- Players will dismount at the next available flight point.
- Added Gamepad support for ending a flight path early using the Back/Cancel action.
- Navigation and Focus
- Fixed an issue where Gamepad focus could be lost from the Options panel after closing a graphics settings confirmation dialog.
- Updated popup behavior so non-user-initiated popups no longer automatically steal Gamepad focus.
- These popups can be explicitly focused using the View/Select action or equivalent controller input.
- Updated Gamepad navigation prompts to use LT and RT button indicators when navigating between supported UI panels.
- Pets
- Added Gamepad support for the Pet Move command.
- Pet placement can be confirmed using the Interact button or by activating the ability again.
- Added Gamepad support for the Pet Move command.
- Professions
- Fixed an issue where Gamepad users could not use the Train action at Profession Trainers when a skill upgrade was the only available option.
- Fixed an issue where the Gamepad prompt for removing a Profession did not indicate that the button needed to be held.
- Quests
- Fixed an issue where viewing quest details in a different map region with a Gamepad could cause a Lua error.
- Swing Timers
- Fixed an issue where the Off-Hand Swing Timer could fail to appear after logging in on dual-wielding characters.
- Tooltips and UI
- Added Gamepad support for adjusting opacity in the Color Picker.
- Fixed an issue where Gamepad LB and RB prompts could incorrectly appear in the Equipment Manager while using the keyboard and mouse UI.
- Updated Gamepad tooltips to remain visible rather than allowing them to be toggled on or off with the controller.
Items
- Bags
- Bags will no longer automatically equip into available bag slots and must now be manually equipped by the player.
Quests and World
- Adjusted respawn rates for many different areas in the world.
- Developers’ notes: Our goal with these adjustments is to properly support large player volumes at launch, so that players aren’t hitting hard bottlenecks and can continue to enjoy the game. Some contention for spawns is expected and part of the experience - it is not our goal to remove that. These adjusted rates are generally on the faster side in lower-level zones - with starting zones being the fastest - and gradually fall to slower rates as you level up, consistent with when players naturally spread out across the many zones available in WoW Forever. Once the initial launch surge of low-level characters has settled down, we will adjust the lower-level zones down to more typical rates.
- Adjusted experience values on various quests.
- Adjusted pre-requisites and level settings on some quests to improve flow across the world.
- Added mouseover tooltips for objectives on various quests.
- Added missing point-of-interest markers and adjusted incorrect ones on various quests.
- Fixed incorrect zone sorts in the quest log on various quests.
- Fixed various quests where destroying the associated item would not abandon the quest, and vice versa.
- Fixed an issue where some satyr were classified as humanoids instead of demons. They are now 100% more scared of Paladins.
- Alterac Mountains
- Fixed an issue where Dalaran Summoners were really amazingly good at summoning and would summon until their little hearts couldn’t summon anymore. And then they’d summon some more anyway.
- Barrens
- You can now speak to Rethgar Deathgate to begin the event for “Counterattack!” if it is not currently active.
- The Alliance Outrunners now spawn in random locations.
- Darkshore
- The quest “Holy Diver” now gives an XP reward.
- Mulgore
- Gloomrise Hatchlings now give lower XP, commensurate with their lower health values.
- Orgrimmar
- Fixed an issue during “Hidden Enemies” where the Lieutenant’s Insignia would remain in inventory after quest completion.
- Ruins of Lordaeron
- Ruins of Lordaeron dungeon quests now consistently require a minimum of level 15 to start (was a mix of 15 and 16), and some pre-requisites have been adjusted.
- Teldrassil
- The Cleft - There are now slightly fewer spiders in this area for the quest “Twisted Hatred”.
- Wetlands
- Fixed an issue where Carnage reset near the end of the fight for the quest “Carnage”.
- Fixed an issue during “Destruction in Deadmines” where Alba Fairmoon would become unavailable to turn-in the quest.