A Shocking Tier Set - Holy Paladin Class Changes and Tier Set Review

Source: Wowhead
A Shocking Tier Set - Holy Paladin Class Changes and Tier Set Review

A Shocking Tier Set - Holy Paladin Class Changes and Tier Set Review

Our Holy Paladin writer, Clarius, discusses the Holy Paladin resource economy, and how Holy Shock might not be pressed in Season 2.

Holy Paladin Guide


All 12.1 Class Changes and Tier Set Reviews

Some of our class writers have written up their first impressions of the 12.1 class changes and tier set reviews. We've listed all of them below.

Some of these articles were released earlier than others, and may be out of date now.

Spec Article
Blood DK A Complete Miss of a Tier Set – Blood Death Knight Tier Set Review
Unholy DK A Completely Passive Set Bonus – Unholy DK Review of Class Changes and Tier Set
Devourer DH An Amazing New Tier Set Bonus – Devourer DH Tier Set and Class Changes Review
Vengeance DH Undocumented Sigil Changes – Vengeance Demon Hunter Class Changes and Tier Set
Balance Druid Reduced Astral Power Generation Means More Wrath Casting – Balance Druid Review
Aug Evoker Addressing the Power of Double Time – Augmentation Evoker Class Changes and Tier Set
Devastation Evoker History Doesn't Repeat, It Rhymes – Devastation Evoker Class Changes and Tier Set
Preservation Evoker A New Specialty for Dream Breath – Preservation Evoker Class Changes and Tier Set
BM Hunter BM Hunter
Survival Hunter Great Numbers but Completely Passive Tier Set – Survival Hunter Changes in Patch
Fire Mage Cast Harder, Not Smarter – Fire Mage Class Changes and Tier Set Review
Mistweaver Monk Less Spinning Crane Kick in Mythic+ – Mistweaver Class Changes and Tier Set Review
Windwalker Monk Still Weak Defensively – 12.1 Windwalker Class Changes and Tier Set Review
Holy Paladin A Shocking Tier Set – Holy Paladin Class Changes and Tier Set Review
Retribution Paladin A Very Controversial 4-Set – Retribution Paladin Class Changes and Tier Set Review
Shadow Priest A Small Step in the Right Direction – Shadow Priest Class Changes and Tier Set
Assassination Rogue Great Spec Changes but Lacking Otherwise – Assassination Rogue Class Changes
Outlaw Rogue Still Struggling on 2-3 Target Fights – Outlaw Rogue Class Changes and Tier Set
Subtlety Rogue Making Subtlety Worse One Nerf at a Time – 12.1 Class Changes and Tier Set Review
Enhancement Shaman Fun to Play but Has Some Baggage – Enhancement Shaman Class Changes and Tier Set
Restoration Shaman Still the Weakest Raid Healer – Restoration Shaman Class Changes and Tier Set

Holy Paladin Tier Set

The Season 2 Tier Set enables a build and playstyle where we do not use Holy Shock. If nothing changes before the patch goes live, it will be the best build by a large margin once you get the 4-Set. In this article, I will explain what exactly about the Tier Set enables this, how it plays, and what makes it stronger than a "normal" playstyle.

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What Enables it and Why is it Strong?

The sole thing that makes this "no-Holy Shock" build possible is the Holy Light part of the 4-set. It makes Holy Light supplant Holy Shock as the best spell to generate Infusion of Light with, and without that, we simply have no reason to use Holy Shock. In fact, in order to save mana, it is better to not use it at all.

This idea is not actually new. We were playing around with a similar idea during the Midnight beta for Lightsmith, but Laying Down Arms alone did not grant enough Infusion of Light procs to make it work properly, and you had to hardcast Flash of Light too much for it to be worth it.

With this new 4-Set, that "problem" is entirely solved. In this build, you no longer need to cast any weak filler Holy Shocks or Flash of Lights, because you will always have Holy Power, or Infusion of Light and Divine Purpose procs to spend, and when you don't, you can always guarantee an Infusion proc with a Holy Light. This means you only ever use powerful spells and that none of your casts will feel weak.

Sample Cast Breakdown

Sample cast breakdown. Every single Flash of Light and Judgment here is with Infusion of Light, so there are no filler spells.

It might be hard to believe that we can afford to cast Holy Light enough to make such a playstyle possible, but reality is that with a 100% proc chance, you do not actually need to cast Holy Light that frequently. Normally you would have to cast more than 5 Holy Shocks, or 10 as Lightsmith, on average to get a single Infusion of Light proc, and because of that Holy Light is 50-100% more mana efficient at generating Infusion of Light procs.

Combine that with the fact that Holy Light and Infusion of Light consuming spells heal more than Holy Shock, it should be clear why this build is better. Not only are you generating a lot more Infusion procs, you are also generating them more efficiently.

This playstyle also reduces the gap between Lightsmith and Herald of the Sun, and especially as Lightsmith it makes Beacon of Virtue a viable option because it uses less mana than a normal build. It is still too early to say which Hero Talent tree we would end up playing, but both are looking quite good.

How Can Blizzard "Fix" It?

Even though this build removes the need to use weak spells, it is important to emphasise that it is not overpowered — it simply makes us heal a little more, so you should not expect that Holy Paladin will suddenly be "meta" in any content just because of this build.

With that being said, there is only one realistic way to stop this playstyle. Blizzard would have to drop the idea of the 4-Set making Holy Light proc Infusion of Light, and make it do something else instead.

With a hotfix to the PTR earlier today, Blizzard actually buffed Holy Shock by 50% and reduced the mana cost by ~10%, but this is not enough to make a normal playstyle better. Holy Shock still does less healing than any of the spells you cast in its place with the no-Holy Shock build. Simply buffing Holy Shock (within reason) cannot prevent this build from being better, without breaking the spec in some other way. With this 50% buff, it almost heals more than Infused Flash of Light and Holy Power spenders. If you buff Holy Shock to be better than those, it would simply make us ignore those things instead, in order to get as many Holy Shocks out as possible.

I think this point is indicative of a more fundamental issue with the spec. The need to keep Holy Power, Infusions, and Holy Shock balanced so we care about all three, seriously limits the ability to come up with new interesting talents or tier sets that do not upset that balance. This is not at all a new problem for the spec. Going into Dragonflight Season 3, we knew we would not be spending most of our Holy Power, and I wrote an article recognising that it was caused by the same failure to keep Holy Power, Infusions, and Holy Shock balanced. History might not repeat, but it certainly rhymes.

While I personally think Holy Paladin is quite fun to play as it is, I also think the spec is long overdue a fundamental and complete redesign. I often hear opinions from players that think the spec and our toolkit and interactions feel totally outdated compared to other healers, and that they think that this is largely what is holding the spec back. Holy Power especially has never succeeded in making the spec more fun or interesting than it was without it.


Other Spec Changes

While the Tier Set is by far the most important and impactful thing for Holy Paladin in Season 2, we have of course also received other changes. These are mostly tuning changes that are simply intended to increase our overall healing and damage output, and make our single target Holy Power spenders more useful.

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Developers' notes: We're making a few updates to Holy Paladin with the intent of shrinking the performance gap between Light of Dawn and their other spenders, increasing their overall damage output, and increasing the viability of Beacon of Virtue within dungeon content.

Even though the list is long, there is honestly not that much to say about these changes. The most important thing that they accomplish is that they make Eternal Flame and Word of Glory our best healing spenders in raid. Light of Dawn will now only be used if there is no good target to use Eternal Flame or Word of Glory on. With the buff to Pillars of Light, it is also possible we will play Beacon of Virtue in Mythic+, and maybe even in raid as Lightsmith, if the no-Holy Shock build goes live.

Overall, if we ignore the no-Holy Shock build for a moment, the changes we are getting in Season 2 are mostly just flat buffs, which is obviously always a good thing.

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