Patch 12.1 PTR Class Tuning and Dev Notes for July 31st - Rogue Aura Buffs

Source: Wowhead
Patch 12.1 PTR Class Tuning and Dev Notes for July 31st - Rogue Aura Buffs
Blizzard has posted class tuning and dev notes for the Patch 12.1 PTR which includes Rogue Aura buffs!

Below are a list of changes on the Curse of Ula’tek PTR:

CLASSES

Death Knight

Blood

Developers’ notes: San’layn Blood Death Knight has been overperforming in AoE and low target cleave, so we’re pulling back the damage it gains from Blood Beast and Frenzied Bloodthirst.

Unholy

Developers’ notes: Unholy Death Knight’s area damage has been higher than intended, so we’re reducing several of its damage-over-time effects while increasing its personal melee damage and its tier set.

Demon Hunter

Devourer

Developers’ notes: Devourer low target cleave is a little higher than intended so we are making adjustments to bring it closer in line with expectations.
  • Eradicate secondary target damage reduced by 15%.
  • Annihilator: Final Hour now causes Voidfall bonuses to persist for 6 seconds (was 8 seconds).

Havoc

Developers’ notes: Havoc is a little further behind in damage than our target, we will be increasing the damage on their primary abilities.

Druid

Balance

Developers’ note: We are reducing Balance’s damage overall, with a slightly larger reduction in spread target cleave. Balance still excels in spread cleave compared to other specs, but their edge will be a little smaller.

Guardian

  • All damage increased by 8%.

Evoker

Devastation

Developers’ notes: Due to an unintended interaction with the Scintillation talent, the Venomous Abyss 2-piece bonus was providing significantly more power than intended. Based on a combination with PTR testing data and fixing the interaction, we’re increasing some of Devastation’s baseline spell damage values to keep their damage output competitive.

Hunter

Beast Mastery

Marksmanship

Developers’ notes: Marksmanship received several bug fixes that increased its damage, so we’re making some tuning adjustments to align their DPS to be closer to other DPS specs.
  • All damage dealt by you and your pets reduced by 5%.
  • Explosive Shot damage reduced by 33%.

Mage

Arcane

Developers’ notes: Arcane is doing well in AoE situations but their single target damage is a bit behind our target. We are making some adjustments to bring them closer to other DPS specs.

Fire

  • All damage increased by 6%.

Frost

Developers’ notes: The Venomous Abyss set bonus is providing more throughput value than intended. We are adjusting the set bonus, and accompanying that with an overall damage increase. Additionally, Frost’s 2-target cleave is slightly higher than we’d like. This damage profile should remain a strength for Frost Mage, but we want to bring them more in line with other classes who share that strength.
  • The Venomous Abyss 2-set Bonus – Glacial Spike damage bonus reduced to 20% (was 25%). Chance to generate an Icicle per Freezing stack Shattered reduced to 4% (was 5%).
  • The Venomous Abyss 4-set Bonus – Shatter damage bonus reduced to 5% (was 10%).
  • Splitting Ice has been updated – Flurry and Frostbolt effectiveness against the second target reduced to 50% (was 80%).
  • Fractured Frost has been updated – Ice Lance effectiveness against the second target reduced to 50% (was 100%).
  • All damage increased by 3%.

Paladin

Holy

  • All healing increased by 5%.

Priest

Holy

  • All healing increased by 5%.

Shadow

Developers’ notes: Shadow’s performance in spread cleave is a little higher than what we expect. We are making some targeted adjustments to bring them closer to our target. We expect Shadow to continue to excel in spread cleave situations after the tuning adjustments.

Rogue

Assassination

  • All damage dealt increased by 10%.

Outlaw

  • All damage dealt increased by 6%. This does not apply to PvP combat.

Subtlety

  • All damage dealt increased by 10%. This does not apply to PvP combat.

Shaman

Elemental

Developers’ notes: Farseer received a lot of changes to boost the performance of spells cast by your summoned Ancestors, but they are now performing higher than we would like.
  • Farseer: Ancestors’ Lava Burst damage reduced by 20%.
  • Farseer: Ancestors’ Chain Lightning damage reduced by 20%.

Warlock

Developers’ notes: We are increasing the single target damage of each Warlock specialization and reducing Destruction’s cleave profile. We want Destruction to shine in 2-target situations; however, we want to keep that edge at a reasonable amount.

Affliction

  • Haunt now increases your damage dealt to the target by 16% for 18 seconds (was 12%).

Demonology

  • Shadow Bolt damage increased by 45%.
  • Demonbolt damage increased by 55%.
  • Summon Gloomhound damage increased by 35%.
  • Fixed a tooltip issue where the Venomous Abyss 4-set bonus stated it would cast Implosion at 125% and 150% effectiveness rather than the intended 225% and 250% effectiveness.

Destruction

  • Havoc now causes spells to deal 50% of their damage to the marked target (was 60%).
  • Soul Fire damage increased by 45%.
  • Chaos Bolt damage increased by 5%.

Warrior

Arms

Developers’ notes: We’re slightly reducing Arms Warrior’s single-target and cleave damage, and adjusting its set bonuses so the current tier set is more rewarding than mixing older pieces.

Protection

  • All damage increased by 6%.
  • DELVES
  • Added 35 Coffer Key Shards as a reward to the daily repeatable quest “Prey: Anguish from Beyond”.
  • Increased the amount of Coffer Key Shards given by World Quests in the Coiled Isles when they are displayed as the primary reward to 100.
  • EVENTS
  • RITUAL SITES
  • Ritual Site tiers 1-6 vault rewards have been updated to match the Season 2 Delve tiers 1-6 vault rewards.
  • Ritual Sites now reward Season 2 crests equivalent to Delves at these tiers.
  • Tiers 1-3 remain at the Season 1 recommended item levels and tuning.

New recommended item levels for tiers 4-6:

  • Tier 4 – 259 (was 257)
  • Tier 5 – 268 (was 264)
  • Tier 6 – 275 (was 274)
  • The Tier 6 Advanced Ritual Studies quests will no longer offer a Nebulous Voidcore bonus roll reward. The quests remain available to complete for the relevant achievement.
  • VOID ASSAULTS
  • Void Strikes, Void Incursions, and the Weekly Quest will now give Season 2 Adventurer crests.
  • VOID-TOUCHED CACHES
  • New Season 2 Adventurer Warbound caches available for 200 Field Accolades.
  • New Season 2 Veteran Bind-on-Pickup caches available for 500 Field Accolades for a random slot, and 750 Field Accolades for a slot specific item.
  • The Season 1 gear caches have been removed.
  • VAL AND NAIGTAL
  • World Quests, Rares, and Elites will now grant Season 2 Adventurer crests in both Normal and Heroic World Tiers.
  • Rare equipment drops will remain Warbound Until Equipped and will now drop at Season 2 Adventurer 1/6 (Normal) and Adventurer 4/6 (Heroic).
  • The World Boss and Weekly Quests will offer Season 2 Adventurer crests in Normal World Tier and Season 2 Veteran crests in Heroic World Tier.
  • The World Boss drops will remain as Season 1 drops and can no longer be upgraded.
  • The Mythic quest rewards from “Knocking off the Top (Heroic)” will also remain as Season 1 rewards and can no longer be upgraded.

PLAYER VERSUS PLAYER

  • Rewards
  • Gladiator’s Distinction (PvP Trinket Set Bonus) now increases primary stat by 15% (was 12%) and Stamina by 5% (was 10%) for tank and damage dealer roles.
  • Gladiator’s Distinction (PvP Trinket Set Bonus) now increases Stamina by 10% (was 15%) for the healer role.

Demon Hunter

Devourer

Developers’ notes: With the recent buffs to Consume and overall damage, Consume no longer needs such a large increase in PvP combat, so we’re reducing it. It now also matches the damage of Devour in PvP combat.
  • Consume damage reduced by 40% in PvP combat.
  • Devour damage reduced by 8% in PvP combat.

Druid

Restoration

Developers’ notes: Restoration Druid is receiving several quality of life adjustments and buffs in this update. As a result, we’re lowering some of the extra healing they were receiving in PvP combat.
  • All healing reduced by 10% in PvP combat.

Monk

Mistweaver

  • Vital Expenditure now increases Soothing Mist’s healing by 100% (was 300%) and increases its mana cost by 33% (was 200%) in PvP combat.

Paladin

Holy

  • All healing reduced by 15% in PvP combat.

Protection

Retribution

Priest

Discipline

Rogue

Subtlety

  • Goremaw’s Bite repeats 10% damage of Finishing Moves in PvP combat.

Warrior

Arms

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